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Ptolemaioi Ptolemaioi Buildings

Minor Settlement (Fish) Buildings




Minor Settlement (Fish)

Hellenistic Hamlet
Hellenistic Village
Hellenistic Komai
Hellenistic Town
Minor Settlement (Fish)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Hellenistic Hamlet Minor Settlement (Fish) Level 1
Hellenistic Hamlet
Small communities thrive through shared endeavour.
4 1350 1 food (this_region)
86 wealth from maritime commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
+1% research rate (this_faction)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
Supplies: +7 (this_building)
10 fish (this_building)
+1 army recruitment capacity (this_province)
+1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
+10 line of sight across borders (this_region)
2 Hellenistic Village Minor Settlement (Fish) Level 2
Hellenistic Village
For most people, their village is the whole world.
6 1950 3 food (this_region)
118 wealth from maritime commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
+1% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
Supplies: +7 (this_building)
25 fish (this_building)
+1 army recruitment capacity (this_province)
+1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Hellenistic Komai Minor Settlement (Fish) Level 3
Hellenistic Komai
Successful villages attract trade and settlers, and grow as a result.
10 3000 5 food (this_region)
153 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
+2% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
Supplies: +7 (this_building)
60 fish (this_building)
+1 army recruitment capacity (this_province)
+2 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Hellenistic Town Minor Settlement (Fish) Level 4
Hellenistic Town
For settlers and traders, towns are home to opportunities undreamt of in villages.
16 5040 7 food (this_region)
186 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
-10 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+3 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
+2% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Bread and Games Edict:
1 food (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
Supplies: +7 (this_building)
120 fish (this_building)
+1 army recruitment capacity (this_province)
+3 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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