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Olive Oil Market PtolemaioiPtolemaioi Olives Resource Level 3

Olive Oil Market

"I even sell to the Gauls now. The Gauls! Can you imagine?"

Most Greeks lived off the land, even in the 'city-states'. They lived and worked in largely self-sufficient homesteads growing barley, olives and figs, and herding sheep and goats. Life for a Greek farmer was harsh: good agricultural land was scarce, and rich landlords bought the best plots. The climate did not help much either: regular and rigorous ploughing was the only method of retaining the soil’s moisture following autumn's rains. This life bred hardy individuals, and freemen were often the best fighters in hoplite armies. Not only were they strong physical specimens, but they were well-motivated to defend their farmlands!

Olives Resource

Olive Oil Press
Olive Oil Press
(dei_resource_chain_minor_olives_1)
Olives Resource Level 0
Olive Oil Trader
Olive Oil Trader
(dei_resource_chain_minor_olives_2_trade)
Olives Resource Level 1
Olive Oil Market
Olive Oil Market
(dei_resource_chain_minor_olives_3_trade)
Olives Resource Level 2
Olive Oil Trade Hub
Olive Oil Trade Hub
(dei_resource_chain_minor_olives_4_trade)
Olives Resource Level 3
Olive Oil Factory
Olive Oil Factory
(dei_resource_chain_minor_olives_2_mine)
Olives Resource Level 1
Olive Oil Storehouse
Olive Oil Storehouse
(dei_resource_chain_minor_olives_3_mine)
Olives Resource Level 2
Olive Oile Complex
Olive Oile Complex
(dei_resource_chain_minor_olives_4_mine)
Olives Resource Level 3
Olive Oil Market

Building Name

Olive Oil Market

Level Name

dei_resource_chain_minor_olives_3_trade

Building Chain

Olives Resource

Building Level

3

Create Time

10

Create Cost

8775

Require Technology

Tribal Vassalage
Tribal Vassalage

Effects

650 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-6 public order(squalor) (this_province)
10 olive oil (this_building)
+0.5% 2nd Class Citizen (this_building)
+0.2% Foreigner Population (this_building)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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