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Port Buildings




Port

Port
Fishermen's Huts
Fishing Village
Fishing Port
Harbour
Boatyard
Raider's Port
Port
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Port Port Level 1
Port
The landlubber finds sea legs in the same place as gold and glory.
4 1500 255 wealth from maritime commerce (this_building)
2 Harbour Port Level 2
Harbour
A rough sea is no place to keep a valuable vessel.
6 1950 105 wealth from manufacturing (industry) (this_building)
3 Fishermen's Huts Port Level 2
Fishermen's Huts
The salmon of wisdom calls to fishermen.
6 2400 5 food (this_region)
90 wealth from maritime commerce (this_building)
+0.5% Foreigner Population (this_building)
Supplies: +7 (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +3% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
4 Boatyard Port Level 3
Boatyard
Taming the waters is a noble goal.
10 2700 210 wealth from manufacturing (industry) (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
5 Fishing Village Port Level 3
Fishing Village
The gods provide the bounty of the oceans.
10 3000 7 food (this_region)
112 wealth from maritime commerce (this_building)
-4 public order(squalor) (this_province)
+0.7% Foreigner Population (this_building)
Supplies: +7 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
6 Raider's Port Port Level 4
Raider's Port
"We will make them fear the seas!"
16 3780 315 wealth from manufacturing (industry) (this_building)
Level I ship hulls (+5% health) upon recruitment (this_buildings_province_to_adjacent_sea_regions)
-10% provincial income (building upkeep) (regions_in_this_province)
7 Fishing Port Port Level 4
Fishing Port
Many nets are better than one.
16 4500 9 food (this_region)
135 wealth from maritime commerce (this_building)
-10 public order(squalor) (this_province)
Bread and Games Edict:
1 food (this_province)
+1% Foreigner Population (this_building)
Supplies: +7 (this_building)
Export Food Edict: -4 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -3 growth (this_province)
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