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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement (Wine) Level 1 Barbarian Hamlet (Wine) From tiny acorns great oaks grow. |
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4 | 1650 |
168 wealth from farming (agriculture) (this_building) +1 growth per turn (this_province) +1 public order per turn (all provinces) +1 army recruitment capacity (this_province) 10 wine (this_building) +10 line of sight across borders (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) |
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2 |
Minor Settlement (Wine) Level 2 Barbarian Village (Wine) The village is the heart of the people. |
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6 | 2400 |
-2 food (this_region) 254 wealth from farming (agriculture) (this_building) +1 growth per turn (this_province) +1 public order per turn (all provinces) +1 army recruitment capacity (this_province) 25 wine (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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3 |
Minor Settlement (Wine) Level 3 Barbarian Town (Wine) Many hungry mouths are filled in a town. |
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10 | 3600 |
-4 food (this_region) 338 wealth from farming (agriculture) (this_building) +2 growth per turn (this_province) +2 public order per turn (all provinces) +1 army recruitment capacity (this_province) 60 wine (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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4 |
Minor Settlement (Wine) Level 4 Barbarian Pagus (Wine) Riches grow when people work together. |
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16 | 6120 |
-8 food (this_region) 423 wealth from farming (agriculture) (this_building) +2 growth per turn (this_province) +2 public order per turn (all provinces) +1 army recruitment capacity (this_province) 120 wine (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Tribute Collection Edict: +3% tax rate (this_province) Bread and Games Edict: +2 public order (this_province) +10 line of sight across borders (this_region) +1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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