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Minor Settlement (Copper) Buildings




Minor Settlement (Copper)

Barbarian Hamlet (Copper)
Barbarian Village (Copper)
Barbarian Trade Hub (Copper)
Fortified Barbarian Pagus (Copper)
Minor Settlement (Copper)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Barbarian Hamlet (Copper) Minor Settlement (Copper) Level 1
Barbarian Hamlet (Copper)
From tiny acorns great oaks grow.
4 1875 168 wealth from manufacturing (industry) (this_building)
+1 growth per turn (this_province)
-2% heavy unit recruitment cost (this_province)
+1 army recruitment capacity (this_province)
10 copper (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10 copper (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Barbarian Village (Copper) Minor Settlement (Copper) Level 2
Barbarian Village (Copper)
The village is the heart of the people.
6 3225 -2 food (this_region)
338 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
-4% heavy unit recruitment cost (this_province)
+1 army recruitment capacity (this_province)
25 copper (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25 copper (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Barbarian Trade Hub (Copper) Minor Settlement (Copper) Level 3
Barbarian Trade Hub (Copper)
Many hungry mouths are filled in a town.
10 4425 -4 food (this_region)
507 wealth from manufacturing (industry) (this_building)
+3 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
100 copper (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.6% 1st, 2nd and 3rd Class (this_building)
100 copper (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Fortified Barbarian Pagus (Copper) Minor Settlement (Copper) Level 4
Fortified Barbarian Pagus (Copper)
There is a line between craft and art which the greatest smiths straddle.
16 6390 -6 food (this_region)
507 wealth from manufacturing (industry) (this_building)
+5 growth per turn (this_province)
-8 public order(squalor) (this_province)
-6% heavy unit recruitment cost (this_province)
+1 army recruitment capacity (this_province)
120 copper (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 siege hold-out time (this_region)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
120 copper (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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