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Industrial Buildings




Industrial

Quarry
Trench Mine
Shaft Mine
Sluiced Mine
Stone Quarry
Stone Cutter
Monumental Architect
Industrial
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Quarry Industrial Level 1
Quarry
Open-air and fire-setting to wrest materials from the earth.
4 1350 150 wealth from manufacturing (industry) (this_building)
2 Stone Quarry Industrial Level 2
Stone Quarry
Raw materials for great monuments and structures.
6 2400 150 wealth from manufacturing (industry) (this_building)
+5% wealth from industry (regions_in_this_province)
+5% wealth generated by slaves (this_province)
3 Trench Mine Industrial Level 2
Trench Mine
Large scale mining, cutting into hills and valley-sides.
6 1800 225 wealth from manufacturing (industry) (this_building)
+2% land unit recruitment cost (this_province)
4 Stone Cutter Industrial Level 3
Stone Cutter
Worked stone for monuments and other permanent structures.
10 4650 -10% construction costs (regions_in_this_province)
400 wealth from manufacturing (industry) (this_building)
+10% wealth from industry (regions_in_this_province)
-4 public order(squalor) (this_province)
+10% wealth generated by slaves (this_province)
5 Shaft Mine Industrial Level 3
Shaft Mine
Tunnelling for metals such as lead, tin, and silver.
10 3450 500 wealth from manufacturing (industry) (this_building)
-4 public order(squalor) (this_province)
+4% land unit recruitment cost (this_province)
6 Monumental Architect Industrial Level 4
Monumental Architect
Skilled craftsmen, overseeing the construction of monuments dedicated to the gods.
16 8640 -15% construction costs (regions_in_this_province)
600 wealth from manufacturing (industry) (this_building)
+20% wealth from industry (regions_in_this_province)
-10 public order(squalor) (this_province)
+20% wealth generated by slaves (this_province)
7 Sluiced Mine Industrial Level 4
Sluiced Mine
Controlling water levels and flow to uncover ore veins.
16 8640 950 wealth from manufacturing (industry) (this_building)
-10 public order(squalor) (this_province)
+8% land unit recruitment cost (this_province)
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