Industrial | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Industrial Level 1 Quarry Open-air and fire-setting to wrest materials from the earth. |
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4 | 1350 |
150 wealth from manufacturing (industry) (this_building) |
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2 |
Industrial Level 2 Stone Quarry Raw materials for great monuments and structures. |
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6 | 2400 |
150 wealth from manufacturing (industry) (this_building) +5% wealth from industry (regions_in_this_province) +5% wealth generated by slaves (this_province) |
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3 |
Industrial Level 2 Trench Mine Large scale mining, cutting into hills and valley-sides. |
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6 | 1800 |
225 wealth from manufacturing (industry) (this_building) +2% land unit recruitment cost (this_province) |
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4 |
Industrial Level 3 Stone Cutter Worked stone for monuments and other permanent structures. |
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10 | 4650 |
-10% construction costs (regions_in_this_province) 400 wealth from manufacturing (industry) (this_building) +10% wealth from industry (regions_in_this_province) -4 public order(squalor) (this_province) +10% wealth generated by slaves (this_province) |
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5 |
Industrial Level 3 Shaft Mine Tunnelling for metals such as lead, tin, and silver. |
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10 | 3450 |
500 wealth from manufacturing (industry) (this_building) -4 public order(squalor) (this_province) +4% land unit recruitment cost (this_province) |
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6 |
Industrial Level 4 Monumental Architect Skilled craftsmen, overseeing the construction of monuments dedicated to the gods. |
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16 | 8640 |
-15% construction costs (regions_in_this_province) 600 wealth from manufacturing (industry) (this_building) +20% wealth from industry (regions_in_this_province) -10 public order(squalor) (this_province) +20% wealth generated by slaves (this_province) |
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7 |
Industrial Level 4 Sluiced Mine Controlling water levels and flow to uncover ore veins. |
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16 | 8640 |
950 wealth from manufacturing (industry) (this_building) -10 public order(squalor) (this_province) +8% land unit recruitment cost (this_province) |
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