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Enclosed Land BoiiBoii Economic Level 1

Enclosed Land

The creature that does not wander is safe.

Enclosing land allowed farmers to keep a better watch on their herds and flocks. The construction of wooden fences and banks of earth also served to keep intruders and wild animals away from livestock. It is thought that some Celtic farmers valued their animals so highly they let them sleep inside their homes at night to make doubly sure that they would be safe from thieves and predators. More practically, this is also a good way of keeping everyone in a family warm. As Celtic society progressed and the population increased, large fortified settlements sprang up all over Europe. Many of these settlements had separate enclosures that were probably intended for livestock. During times of war the animals would have been driven between the inner and outer defences of a hill fort, protecting them from attackers while maintaining a fresh food source for the defenders.

Economic

Enclosed Land
Enclosed Land
(rom_BARBARIAN_enclosure_1)
Economic Level 0
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_BARBARIAN_Warbreed_2)
Economic Level 1
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_BARBARIAN_Warbreed_3)
Economic Level 2
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_BARBARIAN_Warbreed_4)
Economic Level 3
Cattle Pens
Cattle Pens
(rom_BARBARIAN_enclosure_food_cattle_2)
Economic Level 1
Cattle Farm
Cattle Farm
(rom_BARBARIAN_enclosure_food_cattle_3)
Economic Level 2
Cattle Ranch
Cattle Ranch
(rom_BARBARIAN_enclosure_food_cattle_4)
Economic Level 3
Field
Field
(rom_BARBARIAN_enclosure_food_grain_2)
Economic Level 1
Farm
Farm
(rom_BARBARIAN_enclosure_food_grain_3)
Economic Level 2
Lynchet
Lynchet
(rom_BARBARIAN_enclosure_food_grain_4)
Economic Level 3
Clay Pit
Clay Pit
(rom_BARBARIAN_enclosure_industry_2)
Economic Level 1
Potter
Potter
(rom_BARBARIAN_enclosure_industry_3)
Economic Level 2
Potter's Workshop
Potter's Workshop
(rom_BARBARIAN_enclosure_industry_4)
Economic Level 3
Brine Distiller
Brine Distiller
(rom_BARBARIAN_artisans_major_salt_2)
Economic Level 1
Salt Kiln
Salt Kiln
(rom_BARBARIAN_artisans_major_salt_3)
Economic Level 2
Salt Workshop
Salt Workshop
(rom_BARBARIAN_artisans_major_salt_4)
Economic Level 3
Goldsmith
Goldsmith
(rom_BARBARIAN_artisans_major_gold_2)
Economic Level 1
Mint
Mint
(rom_BARBARIAN_artisans_major_gold_3)
Economic Level 2
Jewelsmith
Jewelsmith
(rom_BARBARIAN_artisans_major_gold_4)
Economic Level 3
Reservoir
Reservoir
(rom_BARBARIAN_enclosure_water_2)
Economic Level 1
Well
Well
(rom_BARBARIAN_enclosure_water_3)
Economic Level 2
Canals
Canals
(rom_BARBARIAN_enclosure_water_4)
Economic Level 3
Sewage Ditch
Sewage Ditch
(rom_BARBARIAN_enclosure_drain_2)
Economic Level 1
Drainage Ditch
Drainage Ditch
(rom_BARBARIAN_enclosure_drain_3)
Economic Level 2
River Drainage
River Drainage
(rom_BARBARIAN_enclosure_drain_4)
Economic Level 3
Enclosed Land

Building Name

Enclosed Land

Level Name

rom_BARBARIAN_enclosure_1

Building Chain

Economic

Building Level

1

Create Time

2

Create Cost

1050

Effects

1 food (this_region)
45 wealth from farming (agriculture) (this_building)
+0.1% 3rd Class Citizen (this_building)
Export Food Edict: -1 food (this_province)
Export Food Edict: +3% local farming income (this_province)
Export Food Edict: -1 growth (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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