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Leather Factory BoiiBoii Leather Resource Level 4

Leather Factory

"A cuirass fit for a Consul of Rome."

Most Greeks lived off the land, even in the 'city-states'. They lived and worked in largely self-sufficient homesteads growing barley, olives and figs, and herding sheep and goats. Life for a Greek farmer was harsh: good agricultural land was scarce, and rich landlords bought the best plots. The climate did not help much either: regular and rigorous ploughing was the only method of retaining the soil’s moisture following autumn's rains. This life bred hardy individuals, and freemen were often the best fighters in hoplite armies. Not only were they strong physical specimens, but they were well-motivated to defend their farmlands!

Leather Resource

Local Trappers
Local Trappers
(dei_resource_chain_minor_hides_1)
Leather Resource Level 0
Cured Hides
Cured Hides
(dei_resource_chain_minor_hides_2_trade)
Leather Resource Level 1
Leatherworker
Leatherworker
(dei_resource_chain_minor_hides_3_trade)
Leather Resource Level 2
Master Leatherworker
Master Leatherworker
(dei_resource_chain_minor_hides_4_trade)
Leather Resource Level 3
Trapping Expeditions
Trapping Expeditions
(dei_resource_chain_minor_hides_2_mine)
Leather Resource Level 1
Hides Storehouse
Hides Storehouse
(dei_resource_chain_minor_hides_3_mine)
Leather Resource Level 2
Leather Factory
Leather Factory
(dei_resource_chain_minor_hides_4_mine)
Leather Resource Level 3
Leather Factory

Building Name

Leather Factory

Level Name

dei_resource_chain_minor_hides_4_mine

Building Chain

Leather Resource

Building Level

4

Create Time

16

Create Cost

16808

Require Technology

Double Wall Construction
Double Wall Construction

Effects

+0.5% empire maintenance (this_faction)
300 wealth from manufacturing (industry) (this_building)
+8% wealth from industry (regions_in_this_province)
-8 public order(squalor) (this_province)
40 leather (this_building)
+0.7% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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