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Fortified Pergamon (Occupied) BoiiBoii Ancient Capital Level 4

Fortified Pergamon (Occupied)

Strategic Hellenistic capital, fortified and prepared.

Ancient Capital

Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_1)
Ancient Capital Level 0
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_2)
Ancient Capital Level 1
Fortified Pergamon (Occupied)
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_3_fort)
Ancient Capital Level 2
Fortified Pergamon (Occupied)
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_4_fort)
Ancient Capital Level 3
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_4)
Ancient Capital Level 3
Commercial Pergamon (Occupied)
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_4_trade)
Ancient Capital Level 3
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_3)
Ancient Capital Level 2
Fortified Pergamon (Occupied)
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_4_fort)
Ancient Capital Level 3
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_4)
Ancient Capital Level 3
Commercial Pergamon (Occupied)
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_4_trade)
Ancient Capital Level 3
Commercial Pergamon (Occupied)
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_3_trade)
Ancient Capital Level 2
Fortified Pergamon (Occupied)
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_4_fort)
Ancient Capital Level 3
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_4)
Ancient Capital Level 3
Commercial Pergamon (Occupied)
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_4_trade)
Ancient Capital Level 3
Fortified Pergamon (Occupied)

Building Name

Fortified Pergamon (Occupied)

Level Name

dei_main_city_PERGAMON_4_fort

Building Chain

Ancient Capital

Building Level

4

Create Time

16

Create Cost

14400

Require Resource

Marble
Marble

Require Technology

Enclosed Settlement
Enclosed Settlement

Effects

+8 artillery on walls (this_region)
-12 food (this_region)
+30% wealth from all sources (regions_in_this_province)
1182 wealth from subsistence (this_building)
+3 growth per turn (this_province)
-9 public order(squalor) (this_province)
+2 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 siege hold-out time (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+15 line of sight across borders (this_region)
+0.75% 3rd Class Citizen (this_building)
+1.5% 1st and 2nd Class (this_building)
+2 army recruitment capacity (this_province)
+8 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+15 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)

Provides Garrison Army

40 Lithobolos (Bastion)
40 Lithobolos (Bastion)
40 Lithobolos (Bastion)
40 Lithobolos (Bastion)
Lithobolos (Bastion)
(Cel_Ballista_Bastion)
Field Artillery
40 Oxybeles (Bastion)
40 Oxybeles (Bastion)
40 Oxybeles (Bastion)
40 Oxybeles (Bastion)
Oxybeles (Bastion)
(Cel_Scorpion_Bastion)
Fixed Artillery
300 Gallic Warriors
300 Gallic Warriors
300 Gallic Warriors
300 Gallic Warriors
300 Gallic Warriors
300 Gallic Warriors
300 Gallic Warriors
Gallic Warriors
(GAR_Gal_Garrisoned_Warriors)
Melee Infantry
200 Gallic Swordsmen
200 Gallic Swordsmen
200 Gallic Swordsmen
200 Gallic Swordsmen
Gallic Swordsmen
(GAR_Gal_Local_Swordsmen)
Melee Infantry
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
175 Local Archers
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
200 Erin-mesh Uriki
Melee Infantry / Hoplite/Pike Infantry / (AOR_33_akkadian_elite_guards)
Erin-mesh Uriki
(Akkadian Elite Infantry)

These Akkadian infantrymen wear some armour, helmets and light thorakes, and all carry aspis shields to go with their long spears. The Erin-mesh Uriki are drawn from the citizen rolls of Akkadian cities, and are customarily employed as guardians of cities and temples, and as emergency militia during wartime.

200 1344 1344 34 9 13 82 18 20 60
2
256 Ephesoi Phalangitai
Melee Infantry / Hoplite/Pike Infantry / (AOR_33_Ephesian_Pikemen)
Ephesoi Phalangitai
(Ephesian Pikemen)

Heavily armoured soldiers that have been thoroughly drilled in the art of the Macedonian phalanx.

256 995 995 32 9 10 45 12 20 35
3
300 Kares Pezoi
Melee Infantry / Melee Infantry / (AOR_33_Karian_Axemen)
Kares Pezoi
(Karian Axemen)

These lightly-armoured axemen can hack their way into the flanks and rear of enemies.

300 885 885 39 11 15 70 8 20 50
4
175 Mysoi Sphendonetai
Missile Infantry / Missile Infantry / (AOR_33_Mysian_Slingers)
Mysoi Sphendonetai
(Mysian Slingers)

Witty slingers, and all Greeks have wit, often scratch OUCH! onto their shots.

175 449 449 6 190 5 20 18 7 6 32 1 20 25
5
300 Phrygioi Pantodapoi
Melee Infantry / Spear Infantry / (AOR_33_Phrygian_Levies)
Phrygioi Pantodapoi
(Phrygian Levies)

Levies can fight and are relatively cheap to maintain, but lack skill and conviction.

300 562 562 26 9 11 66 4 20 30
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