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Massalia (Hannibal at the Gates) Massalia (Hannibal at the Gates) Buildings

Military (Equipment) Buildings




Military (Equipment)

Workshop
Field Engineer's Workshop
Siege Engineer's Workshop
Military (Equipment)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Workshop Military (Equipment) Level 1
Workshop
Skilled artisans make the world, and the weapons to conquer it.
4 2400 -5% provincial income (building upkeep) (regions_in_this_province)
2 Blacksmith Military (Equipment) Level 2
Blacksmith
Blacksmiths forged the ancient world, in bronze, iron and steel.
6 3450
3 Field Engineer's Workshop Military (Equipment) Level 2
Field Engineer's Workshop
A good general wants engines of war to rain down devastation on his foes.
6 3600 Level II siege weapons (+10% missile damage) upon recruitment (this_province)
-8% provincial income (building upkeep) (regions_in_this_province)
4 Shieldmaker Military (Equipment) Level 2
Shieldmaker
It is a great dishonour to abandon your shield and run…
6 3450
5 Foundry Military (Equipment) Level 3
Foundry
The forges turn out arms and armour in great numbers.
10 5100
6 Siege Engineer's Workshop Military (Equipment) Level 3
Siege Engineer's Workshop
All generals use siege weapons to break the enemy's will.
10 4950 Level III siege weapons (+20% missile damage) upon recruitment (this_province)
-12% provincial income (building upkeep) (regions_in_this_province)
7 Armourer Military (Equipment) Level 3
Armourer
The armourer is remembered every time a blow is turned aside.
10 5100
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