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Massalia (Hannibal at the Gates) Massalia (Hannibal at the Gates) Buildings

Minor Settlement (Purple Dye) Buildings




Minor Settlement (Purple Dye)

Hellenistic Hamlet
Hellenistic Village
Hellenistic Komai
Hellenistic Town
Minor Settlement (Purple Dye)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Hellenistic Hamlet Minor Settlement (Purple Dye) Level 1
Hellenistic Hamlet
Small communities thrive through shared endeavour.
4 1650 +2% wealth from all commerce (all regions)
168 wealth from maritime commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
10 purple dye (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10 purple dye (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Hellenistic Village Minor Settlement (Purple Dye) Level 2
Hellenistic Village
For most people, their village is the whole world.
6 2250 -2 food (this_region)
+5% wealth from all commerce (all regions)
338 wealth from maritime commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
25 purple dye (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25 purple dye (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Hellenistic Komai Minor Settlement (Purple Dye) Level 3
Hellenistic Komai
Successful villages attract trade and settlers, and grow as a result.
10 3600 -4 food (this_region)
+10% wealth from all commerce (all regions)
675 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
60 purple dye (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
60 purple dye (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Hellenistic Town Minor Settlement (Purple Dye) Level 4
Hellenistic Town
For settlers and traders, towns are home to opportunities undreamt of in villages.
16 7020 -8 food (this_region)
+20% wealth from all commerce (all regions)
1350 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
120 purple dye (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Bread and Games Edict:
+6% wealth generated by cultural buildings (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
120 purple dye (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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