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Massalia (Hannibal at the Gates) Massalia (Hannibal at the Gates) Buildings

Minor Settlement (Leather) Buildings




Minor Settlement (Leather)

Hellenistic Hamlet (Leather)
Hellenistic Village (Leather)
Hellenistic Komai (Leather)
Hellenistic Town (Leather)
Minor Settlement (Leather)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Hellenistic Hamlet (Leather) Minor Settlement (Leather) Level 1
Hellenistic Hamlet (Leather)
Small communities thrive through shared endeavour.
4 1500 135 wealth from manufacturing (industry) (this_building)
+2% wealth from manufacturing (industry) (all regions)
+1 growth per turn (this_province)
+1 experience for new spies (this_province)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
10 leather (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Hellenistic Village (Leather) Minor Settlement (Leather) Level 2
Hellenistic Village (Leather)
For most people, their village is the whole world.
6 2100 -2 food (this_region)
168 wealth from manufacturing (industry) (this_building)
+4% wealth from manufacturing (industry) (all regions)
+1 growth per turn (this_province)
+1 experience for new spies (this_province)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
25 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Hellenistic Komai (Leather) Minor Settlement (Leather) Level 3
Hellenistic Komai (Leather)
Successful villages attract trade and settlers, and grow as a result.
10 2700 -4 food (this_region)
203 wealth from manufacturing (industry) (this_building)
+6% wealth from manufacturing (industry) (all regions)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+2 experience for new spies (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
60 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Hellenistic Town (Leather) Minor Settlement (Leather) Level 4
Hellenistic Town (Leather)
For settlers and traders, towns are home to opportunities undreamt of in villages.
16 4320 -6 food (this_region)
237 wealth from manufacturing (industry) (this_building)
+8% wealth from manufacturing (industry) (all regions)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+3 experience for new spies (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
120 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Tax Harvesting Edict:
+3% tax rate (this_province)
Commercial Stimulation Edict:
+3% wealth from all commerce buildings (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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