menu
HomeHome / Divide et Impera / Massalia (Hannibal at the Gates) / Buildings / Ancient Capital Buildings
Massalia (Hannibal at the Gates) Massalia (Hannibal at the Gates) Buildings

Ancient Capital Buildings




Ancient Capital

Sparta
Sparta
Fortified Sparta
Fortified Sparta
Sparta
Commercial Sparta
Sparta
Fortified Sparta
Sparta
Commercial Sparta
Commercial Sparta
Fortified Sparta
Sparta
Commercial Sparta
Ancient Capital
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Sparta Ancient Capital Level 1
Sparta
Fearsome and unbroken.
4 2250 -1% construction costs (all regions)
228 wealth from manufacturing (industry) (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
20 marble (this_building)
+10 line of sight across borders (this_region)
+0.1% All Population Classes (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Sparta Ancient Capital Level 2
Sparta
Fearsome and unbroken.
6 3900 -2% construction costs (all regions)
-2 food (this_region)
305 wealth from manufacturing (industry) (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
40 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Sparta Ancient Capital Level 3
Sparta
Fearsome and unbroken.
10 6450 -3% construction costs (all regions)
-4 food (this_region)
381 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
80 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+3.5% 1st, 2nd and 3rd Class (this_building)
+1 recruited general experience level (this_province)
+1 army recruitment capacity (this_province)
dei_dummy_text_sparta_agoge (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Commercial Sparta Ancient Capital Level 3
Commercial Sparta
Fearsome and unbroken, focused on trade and wealth.
10 6800 -3% construction costs (all regions)
-4 food (this_region)
531 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
80 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+5% 3rd Class Citizen (this_building)
+2.5% 1st and 2nd Class (this_building)
+1 recruited general experience level (this_province)
+1 army recruitment capacity (this_province)
dei_dummy_text_sparta_agoge (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
5 Fortified Sparta Ancient Capital Level 3
Fortified Sparta
Fearsome and unbroken, fortified and prepared.
10 6800 -3% construction costs (all regions)
-4 food (this_region)
351 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
80 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+1.5% 3rd Class Citizen (this_building)
+5% 1st and 2nd Class (this_building)
+1 recruited general experience level (this_province)
+1 army recruitment capacity (this_province)
dei_dummy_text_sparta_agoge (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
6 Sparta Ancient Capital Level 4
Sparta
Fearsome and unbroken.
16 12600 -4% construction costs (all regions)
-6 food (this_region)
456 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
160 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Noble Philanthropy Edict:
-4% building construction costs (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+7.5% 1st, 2nd and 3rd Class (this_building)
+2 recruited general experience level (this_province)
+1 army recruitment capacity (this_province)
dei_dummy_text_sparta_agoge (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
7 Commercial Sparta Ancient Capital Level 4
Commercial Sparta
Fearsome and unbroken, focused on trade and wealth.
16 14400 -4% construction costs (all regions)
-6 food (this_region)
606 wealth from manufacturing (industry) (this_building)
+4 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
160 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Noble Philanthropy Edict:
-4% building construction costs (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+10% 3rd Class Citizen (this_building)
+7% 1st and 2nd Class (this_building)
+2 recruited general experience level (this_province)
+1 army recruitment capacity (this_province)
dei_dummy_text_sparta_agoge (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
8 Fortified Sparta Ancient Capital Level 4
Fortified Sparta
Fearsome and unbroken, fortified and prepared.
16 14400 -4% construction costs (all regions)
-6 food (this_region)
456 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
160 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Noble Philanthropy Edict:
-4% building construction costs (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+5% 3rd Class Citizen (this_building)
+10% 1st and 2nd Class (this_building)
+2 recruited general experience level (this_province)
+1 army recruitment capacity (this_province)
dei_dummy_text_sparta_agoge (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
Facebook