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Massalia (Hannibal at the Gates) Massalia (Hannibal at the Gates) Buildings

Ancient Capital Buildings




Ancient Capital

Hierapytna
Hierapytna
Fortified Hierapytna
Fortified Hierapytna
Commercial Hierapytna
Hierapytna
Hierapytna
Fortified Hierapytna
Commercial Hierapytna
Hierapytna
Commercial Hierapytna
Fortified Hierapytna
Commercial Hierapytna
Hierapytna
Ancient Capital
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Hierapytna Ancient Capital Level 1
Hierapytna
Strategic Hellenistic capital.
4 2250 +1% wealth from all sources (regions_in_this_province)
128 wealth from subsistence (this_building)
200 wealth from maritime commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.1% All Population Classes (this_building)
10 fish (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
2 Hierapytna Ancient Capital Level 2
Hierapytna
Strategic Hellenistic capital.
6 3900 -2 food (this_region)
+8% wealth from all sources (regions_in_this_province)
507 wealth from subsistence (this_building)
300 wealth from maritime commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25 fish (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
3 Commercial Hierapytna Ancient Capital Level 3
Commercial Hierapytna
Strategic Hellenistic capital, focused on trade and wealth.
10 6800 -4 food (this_region)
+12% wealth from all sources (regions_in_this_province)
630 wealth from subsistence (this_building)
450 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+1% 3rd Class Citizen (this_building)
+0.5% 1st and 2nd Class (this_building)
70 fish (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
4 Fortified Hierapytna Ancient Capital Level 3
Fortified Hierapytna
Strategic Hellenistic capital, fortified and prepared.
10 6800 -4 food (this_region)
+12% wealth from all sources (regions_in_this_province)
600 wealth from subsistence (this_building)
350 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.5% 3rd Class Citizen (this_building)
+1% 1st and 2nd Class (this_building)
50 fish (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
5 Hierapytna Ancient Capital Level 3
Hierapytna
Strategic Hellenistic capital.
10 6450 -4 food (this_region)
+12% wealth from all sources (regions_in_this_province)
633 wealth from subsistence (this_building)
400 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
60 fish (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
6 Commercial Hierapytna Ancient Capital Level 4
Commercial Hierapytna
Strategic Hellenistic capital, focused on trade and wealth.
16 14400 -6 food (this_region)
+16% wealth from all sources (regions_in_this_province)
825 wealth from subsistence (this_building)
550 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
Noble Philanthropy Edict:
-4% building construction costs (this_province)
Tax Harvesting Edict:
+6% tax rate (this_province)
+10 line of sight across borders (this_region)
+1.5% 3rd Class Citizen (this_building)
+0.75% 1st and 2nd Class (this_building)
150 fish (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
7 Fortified Hierapytna Ancient Capital Level 4
Fortified Hierapytna
Strategic Hellenistic capital, fortified and prepared.
16 14400 -6 food (this_region)
+16% wealth from all sources (regions_in_this_province)
750 wealth from subsistence (this_building)
450 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
Noble Philanthropy Edict:
-4% building construction costs (this_province)
Tax Harvesting Edict:
+6% tax rate (this_province)
+10 line of sight across borders (this_region)
+0.75% 3rd Class Citizen (this_building)
+1.5% 1st and 2nd Class (this_building)
100 fish (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
8 Hierapytna Ancient Capital Level 4
Hierapytna
Strategic Hellenistic capital.
16 12600 -6 food (this_region)
+16% wealth from all sources (regions_in_this_province)
720 wealth from subsistence (this_building)
500 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
Noble Philanthropy Edict:
-4% building construction costs (this_province)
Tax Harvesting Edict:
+6% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
120 fish (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
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