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Massalia (Hannibal at the Gates) Massalia (Hannibal at the Gates) Buildings

Silver Resource Buildings




Silver Resource

Silver Mine
Jeweler
Master Jeweler
Jewelry Trade Hub
Mine Shaft
Deep Mine Shaft
Silver Mine Complex
Lead Processing
Lead Smelter
Lead Repository
Silver Resource
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Silver Mine Silver Resource Level 1
Silver Mine
To uncover the earth’s most beauteous of gifts, one must delve deep.
4 2025 150 wealth from mining (industry) (this_building)
10 silver talents (this_building)
+0.1% 2nd Class Citizen (this_building)
10 silver talents (this_building)
2 Lead Processing Silver Resource Level 2
Lead Processing
"We heat the rock, apply cold vinegar and BOOM! All the lead you can eat."
6 4275 180 wealth from mining (industry) (this_building)
30 lead (this_building)
+0.3% 2nd Class Citizen (this_building)
+0.1% 3rd Class Citizen (this_building)
30 lead (this_building)
3 Mine Shaft Silver Resource Level 2
Mine Shaft
Rich veins of ore can be accessed via deep tunnels and shafts.
6 4275 180 wealth from mining (industry) (this_building)
20 silver talents (this_building)
+0.3% 2nd Class Citizen (this_building)
+0.1% 3rd Class Citizen (this_building)
20 silver talents (this_building)
4 Jeweler Silver Resource Level 2
Jeweler
A statement of personal power greater than the sword…
6 4275 300 wealth from local commerce (this_building)
10 silver talents (this_building)
+0.3% 2nd Class Citizen (this_building)
+0.1% Foreigner Population (this_building)
10 silver talents (this_building)
5 Lead Smelter Silver Resource Level 3
Lead Smelter
"Dig deeper, you dogs! You’re not done 'til I say so!"
10 8775 240 wealth from mining (industry) (this_building)
+5% wealth from industry (regions_in_this_province)
-6 public order(squalor) (this_province)
60 lead (this_building)
+0.5% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
60 lead (this_building)
6 Deep Mine Shaft Silver Resource Level 3
Deep Mine Shaft
Controlling the flow of water scours the soil to reveal ore deposits.
10 8775 250 wealth from mining (industry) (this_building)
+5% wealth from industry (regions_in_this_province)
-6 public order(squalor) (this_province)
30 silver talents (this_building)
+0.5% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
30 silver talents (this_building)
7 Master Jeweler Silver Resource Level 3
Master Jeweler
A statement of personal power greater than the sword…
10 8775 +8% wealth from all commerce (regions_in_this_province)
650 wealth from local commerce (this_building)
-6 public order(squalor) (this_province)
10 silver talents (this_building)
+0.5% 2nd Class Citizen (this_building)
+0.2% Foreigner Population (this_building)
10 silver talents (this_building)
8 Lead Repository Silver Resource Level 4
Lead Repository
Water reveals what stone conceals.
16 16808 +0.5% empire maintenance (this_faction)
280 wealth from mining (industry) (this_building)
+8% wealth from industry (regions_in_this_province)
-8 public order(squalor) (this_province)
90 lead (this_building)
+0.7% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
90 lead (this_building)
9 Silver Mine Complex Silver Resource Level 4
Silver Mine Complex
Open-pit mining enables the land to be easily milked of its resources.
16 16808 +0.5% empire maintenance (this_faction)
300 wealth from mining (industry) (this_building)
+8% wealth from industry (regions_in_this_province)
-8 public order(squalor) (this_province)
40 silver talents (this_building)
+0.7% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
40 silver talents (this_building)
10 Jewelry Trade Hub Silver Resource Level 4
Jewelry Trade Hub
A statement of personal power greater than the sword…
16 16808 +0.5% empire maintenance (this_faction)
+12% wealth from all commerce (regions_in_this_province)
1250 wealth from local commerce (this_building)
-8 public order(squalor) (this_province)
10 silver talents (this_building)
+1% 2nd Class Citizen (this_building)
+0.3% Foreigner Population (this_building)
10 silver talents (this_building)
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