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Fountain Massalia (Hannibal at the Gates)Massalia (Hannibal at the Gates) Sanitation Level 2

Fountain

A fountain is an echo of the ever-changing tranquillity of Olympus.

Most commonly fed from subterranean aqueducts, springs or rivers, public fountains date to as early as the 6th century BC, providing accessible drinking water for the communities they served. Often carved from marble, fountains consisted of a great basin fed by bronze piping, usually with a stylised, mask-like waterspout. Animals, mythic beasts, and the gods were common designs. A fountain or pool was often the centrepiece of a courtyard or garden, and a display of power and wealth in eastern cities. Wells, springs and waterways channelled water to fill enclosed cisterns designed to reduce water loss through evaporation, which in turn fed the fountains by gravity.

Sanitation

Subterranean Aqueduct
Subterranean Aqueduct
(rom_HELLENIC_water_1)
Sanitation Level 0
Fountain
Fountain
(rom_HELLENIC_water_bath_2)
Sanitation Level 1
Fountain House
Fountain House
(rom_HELLENIC_water_bath_3)
Sanitation Level 2
Gymnasion
Gymnasion
(rom_HELLENIC_water_bath_4)
Sanitation Level 3
Water Tank
Water Tank
(rom_HELLENIC_water_firefighter_2)
Sanitation Level 1
Cistern
Cistern
(rom_HELLENIC_water_firefighter_3)
Sanitation Level 2
Alytarches
Alytarches
(rom_HELLENIC_water_firefighter_4)
Sanitation Level 3
Fountain

Building Name

Fountain

Level Name

rom_HELLENIC_water_bath_2

Building Chain

Sanitation

Building Level

2

Create Time

6

Create Cost

2400

Effects

+2 growth per turn (this_province)
+6 public order per turn (sanitation) (this_province)
+4% unit replenishment (regions_in_this_province)
+0.1% 1st Class Citizen (this_building)
+0.5% 2nd Class Citizen (this_building)
-5% provincial income (building upkeep) (regions_in_this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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