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HomeHome / Divide et Impera / Massalia (Hannibal at the Gates) / Buildings / Hierapytna
Hierapytna Massalia (Hannibal at the Gates)Massalia (Hannibal at the Gates) Ancient Capital Level 4

Hierapytna

Strategic Hellenistic capital.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Ancient Capital

Hierapytna
Hierapytna
(dei_main_city_KNOSSOS_1)
Ancient Capital Level 0
Hierapytna
Hierapytna
(dei_main_city_KNOSSOS_2)
Ancient Capital Level 1
Fortified Hierapytna
Fortified Hierapytna
(dei_main_city_KNOSSOS_3_fort)
Ancient Capital Level 2
Fortified Hierapytna
Fortified Hierapytna
(dei_main_city_KNOSSOS_4_fort)
Ancient Capital Level 3
Commercial Hierapytna
Commercial Hierapytna
(dei_main_city_KNOSSOS_4_trade)
Ancient Capital Level 3
Hierapytna
Hierapytna
(dei_main_city_KNOSSOS_4)
Ancient Capital Level 3
Hierapytna
Hierapytna
(dei_main_city_KNOSSOS_3)
Ancient Capital Level 2
Fortified Hierapytna
Fortified Hierapytna
(dei_main_city_KNOSSOS_4_fort)
Ancient Capital Level 3
Commercial Hierapytna
Commercial Hierapytna
(dei_main_city_KNOSSOS_4_trade)
Ancient Capital Level 3
Hierapytna
Hierapytna
(dei_main_city_KNOSSOS_4)
Ancient Capital Level 3
Commercial Hierapytna
Commercial Hierapytna
(dei_main_city_KNOSSOS_3_trade)
Ancient Capital Level 2
Fortified Hierapytna
Fortified Hierapytna
(dei_main_city_KNOSSOS_4_fort)
Ancient Capital Level 3
Commercial Hierapytna
Commercial Hierapytna
(dei_main_city_KNOSSOS_4_trade)
Ancient Capital Level 3
Hierapytna
Hierapytna
(dei_main_city_KNOSSOS_4)
Ancient Capital Level 3
Hierapytna

Building Name

Hierapytna

Level Name

dei_main_city_KNOSSOS_4

Building Chain

Ancient Capital

Building Level

4

Create Time

16

Create Cost

12600

Require Resource

Marble
Marble

Require Technology

City Planning
City Planning

Effects

-6 food (this_region)
+16% wealth from all sources (regions_in_this_province)
720 wealth from subsistence (this_building)
500 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
Noble Philanthropy Edict:
-4% building construction costs (this_province)
Tax Harvesting Edict:
+6% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
120 fish (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

100 Greek Cavalry
100 Greek Cavalry
100 Greek Cavalry
Greek Cavalry
(GAR_Gre_Citizen_Cavalry)
Melee Cavalry
200 Greek Militia
200 Greek Militia
Greek Militia
(GAR_Gre_Citizen_Militia)
Hoplite/Pike Infantry
200 Greek Hoplites
200 Greek Hoplites
200 Greek Hoplites
200 Greek Hoplites
200 Greek Hoplites
200 Greek Hoplites
Greek Hoplites
(GAR_Gre_Garrisoned_Hoplites)
Hoplite/Pike Infantry
175 Greek Archers
175 Greek Archers
175 Greek Archers
175 Greek Archers
Greek Archers
(GAR_Gre_Local_Archers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
175 Kretai Toxotai
Missile Infantry / Missile Infantry / (AOR_34_Cretan_Archers)
Kretai Toxotai
(Cretan Archers)

As elite archers from the island of Knossos, the ancestors of these famed bowmen once served in the all-conquering army of Alexander the Great.

175 1021 1021 11 185 7 15 21 7 6 39 8 20 30
2
300 Kretai Haploi
Melee Infantry / Spear Infantry / (AOR_34_Cretan_Levies)
Kretai Haploi
(Cretan Levies)

Relatively untrained citizens that are called to arms only in the most dire of circumstances.

300 562 562 26 9 11 66 4 20 30
3
200 Epistratoi Hoplitai
Melee Infantry / Hoplite/Pike Infantry / (Gre_Militia_Hoplites)
Epistratoi Hoplitai
(Levy Hoplites)

Any honest citizen can take up the shield and answer to the name of hoplite.

200 575 575 24 9 11 56 4 20 40
4
175 Psiloi Sphendonetai
Missile Infantry / Missile Infantry / (Gre_Slingers)
Psiloi Sphendonetai
(Greek Slingers)

Witty slingers, and all Greeks have wit, often scratch OUCH! onto their shots.

175 517 517 6 190 5 20 10 7 6 37 1 20 35
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