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Antioch Massalia (Hannibal at the Gates)Massalia (Hannibal at the Gates) Ancient Capital Level 3

Antioch

Strategic Hellenistic capital.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Ancient Capital

Antioch
Antioch
(dei_main_city_ANTIOCH_1)
Ancient Capital Level 0
Antioch
Antioch
(dei_main_city_ANTIOCH_2)
Ancient Capital Level 1
Fortified Antioch
Fortified Antioch
(dei_main_city_ANTIOCH_3_fort)
Ancient Capital Level 2
Fortified Antioch
Fortified Antioch
(dei_main_city_ANTIOCH_4_fort)
Ancient Capital Level 3
Antioch
Antioch
(dei_main_city_ANTIOCH_4)
Ancient Capital Level 3
Commercial Antioch
Commercial Antioch
(dei_main_city_ANTIOCH_4_trade)
Ancient Capital Level 3
Antioch
Antioch
(dei_main_city_ANTIOCH_3)
Ancient Capital Level 2
Fortified Antioch
Fortified Antioch
(dei_main_city_ANTIOCH_4_fort)
Ancient Capital Level 3
Antioch
Antioch
(dei_main_city_ANTIOCH_4)
Ancient Capital Level 3
Commercial Antioch
Commercial Antioch
(dei_main_city_ANTIOCH_4_trade)
Ancient Capital Level 3
Commercial Antioch
Commercial Antioch
(dei_main_city_ANTIOCH_3_trade)
Ancient Capital Level 2
Fortified Antioch
Fortified Antioch
(dei_main_city_ANTIOCH_4_fort)
Ancient Capital Level 3
Antioch
Antioch
(dei_main_city_ANTIOCH_4)
Ancient Capital Level 3
Commercial Antioch
Commercial Antioch
(dei_main_city_ANTIOCH_4_trade)
Ancient Capital Level 3
Antioch

Building Name

Antioch

Level Name

dei_main_city_ANTIOCH_3

Building Chain

Ancient Capital

Building Level

3

Create Time

10

Create Cost

6450

Require Technology

Architectural Advances
Architectural Advances

Effects

+3 artillery on walls (this_region)
-6 food (this_region)
+20% wealth from all sources (regions_in_this_province)
1182 wealth from subsistence (this_building)
+3 growth per turn (this_province)
-3 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+3% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+3 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

100 Greek Cavalry
Greek Cavalry
(GAR_Gre_Citizen_Cavalry)
Melee Cavalry
200 Greek Militia
200 Greek Militia
200 Greek Militia
200 Greek Militia
200 Greek Militia
Greek Militia
(GAR_Gre_Citizen_Militia)
Hoplite/Pike Infantry
200 Greek Hoplites
200 Greek Hoplites
200 Greek Hoplites
200 Greek Hoplites
200 Greek Hoplites
200 Greek Hoplites
Greek Hoplites
(GAR_Gre_Garrisoned_Hoplites)
Hoplite/Pike Infantry
175 Greek Archers
175 Greek Archers
175 Greek Archers
175 Greek Archers
175 Greek Archers
Greek Archers
(GAR_Gre_Local_Archers)
Missile Infantry
40 Lithobolos (Bastion)
40 Lithobolos (Bastion)
Lithobolos (Bastion)
(Gre_Ballista_Bastion)
Field Artillery
40 Oxybeles (Bastion)
40 Oxybeles (Bastion)
Oxybeles (Bastion)
(Gre_Scorpion_Bastion)
Fixed Artillery

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
175 Toxotai Syriakoi
Missile Infantry / Missile Infantry / (AOR_21_Syrian_Heavy_Archers)
Toxotai Syriakoi
(Syrian Heavy Archers)

Some of the best archers in the world, these scale-armoured bowmen can do terrible damage to the enemy.

175 1148 1148 10 175 6 15 21 7 6 26 16 20 30
2
300 Pantodapoi Syriakoi
Melee Infantry / Spear Infantry / (AOR_21_Syrian_Levies)
Pantodapoi Syriakoi
(Syrian Levies)

Cheap spearmen are not necessarily poor spearmen and should make any horseman behave with a little respect.

300 351 351 22 9 11 52 1 20 35
3
36 Elephantes Syriakoi
Elephants / Elephant / (AOR_21_Syrian_War_Elephants)
Elephantes Syriakoi
(Syrian War Elephants)

Size really does matter; it is worth paying extra for big things.

36 3600 3600 13 6 20 61 16 110 35
4
200 Epistratoi Hoplitai
Melee Infantry / Hoplite/Pike Infantry / (Gre_Militia_Hoplites)
Epistratoi Hoplitai
(Levy Hoplites)

Any honest citizen can take up the shield and answer to the name of hoplite.

200 575 575 24 9 11 56 4 20 40
5
175 Psiloi Sphendonetai
Missile Infantry / Missile Infantry / (Gre_Slingers)
Psiloi Sphendonetai
(Greek Slingers)

Witty slingers, and all Greeks have wit, often scratch OUCH! onto their shots.

175 517 517 6 190 5 20 10 7 6 37 1 20 35
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