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Fortified Timber Camp Roman Republic (Macedonian Wars)Roman Republic (Macedonian Wars) Minor Settlement (Timber) Level 4

Fortified Timber Camp

This timber camp has been fortified and reinforced for protection.

Wherever the Romans went they not only conquered but also settled and built communities. They used stone and brick to construct colonies that were meant to last. Colonial towns developed from small hamlets and villages, some of which already existed, becoming centres of regional administration and commerce. The planned provincial towns or 'civitates' were built in a square grid pattern with stone peripheral walls for protection. The smaller 'vici' were less formal, often growing up outside Roman army camps in order to supply soldiers with the comforts and pleasures of home.

Minor Settlement (Timber)

Roman Hamlet (Timber)
Roman Hamlet (Timber)
(rom_ROMAN_city_minor_timber_1)
Minor Settlement (Timber) Level 0
Roman Village (Timber)
Roman Village (Timber)
(rom_ROMAN_city_minor_timber_2)
Minor Settlement (Timber) Level 1
Roman Small Town (Timber)
Roman Small Town (Timber)
(rom_ROMAN_city_minor_timber_3)
Minor Settlement (Timber) Level 2
Roman Town (Timber)
Roman Town (Timber)
(rom_ROMAN_city_minor_timber_4)
Minor Settlement (Timber) Level 3
Fortified Timber Camp
Fortified Timber Camp
(rom_ROMAN_city_minor_timber_fort_4)
Minor Settlement (Timber) Level 3
Timber Trade Camp
Timber Trade Camp
(rom_ROMAN_city_minor_timber_trade_4)
Minor Settlement (Timber) Level 3
Fortified Timber Camp

Building Name

Fortified Timber Camp

Level Name

rom_ROMAN_city_minor_timber_fort_4

Building Chain

Minor Settlement (Timber)

Building Level

4

Create Time

16

Create Cost

6000

Require Resource

Marble
Marble

Require Technology

Improved Plumbing
Improved Plumbing

Effects

-7 food (this_region)
338 wealth from manufacturing (industry) (this_building)
+15% wealth from industry (all regions)
+2 growth per turn (this_province)
-9 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
100 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 siege hold-out time (this_region)
Bread and Games Edict:
+1 ship building capacity (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)

Provides Garrison Army

200 Greek Militia
200 Greek Militia
Greek Militia
(GAR_Gre_Citizen_Militia_Roman)
Hoplite/Pike Infantry
175 Greek Archers
175 Greek Archers
175 Greek Archers
175 Greek Archers
Greek Archers
(GAR_Gre_Local_Archers_Roman)
Missile Infantry
100 Italian  Horsemen
100 Italian  Horsemen
100 Italian  Horsemen
100 Italian  Horsemen
Italian Horsemen
(GAR_Ita_Garrisoned_Horsemen)
Melee Cavalry
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
Italian Swordsmen
(GAR_Ita_Garrisoned_Swordsmen)
Melee Infantry

Recruitable Units

No Recruitable Units
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