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Roman Town Roman Republic (Macedonian Wars)Roman Republic (Macedonian Wars) Minor Settlement (Purple Dye) Level 4

Roman Town

Wherever there is a town, there is the Roman world.

Wherever the Romans went they not only conquered but also settled and built communities. They used stone and brick to construct colonies that were meant to last. Colonial towns developed from small hamlets and villages, some of which already existed, becoming centres of regional administration and commerce. The planned provincial towns or 'civitates' were built in a square grid pattern with stone peripheral walls for protection. The smaller 'vici' were less formal, often growing up outside Roman army camps in order to supply soldiers with the comforts and pleasures of home.

Minor Settlement (Purple Dye)

Roman Hamlet
Roman Hamlet
(rom_ROMAN_city_minor_purple_dye_1)
Minor Settlement (Purple Dye) Level 0
Roman Village
Roman Village
(rom_ROMAN_city_minor_purple_dye_2)
Minor Settlement (Purple Dye) Level 1
Roman Small Town
Roman Small Town
(rom_ROMAN_city_minor_purple_dye_3)
Minor Settlement (Purple Dye) Level 2
Roman Town
Roman Town
(rom_ROMAN_city_minor_purple_dye_4)
Minor Settlement (Purple Dye) Level 3
Roman Town

Building Name

Roman Town

Level Name

rom_ROMAN_city_minor_purple_dye_4

Building Chain

Minor Settlement (Purple Dye)

Building Level

4

Create Time

16

Create Cost

6840

Require Resource

Marble
Marble

Require Technology

Improved Plumbing
Improved Plumbing

Effects

-8 food (this_region)
+20% wealth from all commerce (all regions)
1350 wealth from maritime commerce (this_building)
+3 growth per turn (this_province)
+1 army recruitment capacity (this_province)
120 purple dye (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Bread and Games Edict:
+6% wealth generated by cultural buildings (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
120 purple dye (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Greek Militia
200 Greek Militia
Greek Militia
(GAR_Gre_Citizen_Militia_Roman)
Hoplite/Pike Infantry
175 Greek Archers
175 Greek Archers
175 Greek Archers
175 Greek Archers
Greek Archers
(GAR_Gre_Local_Archers_Roman)
Missile Infantry
100 Italian  Horsemen
100 Italian  Horsemen
100 Italian  Horsemen
Italian Horsemen
(GAR_Ita_Garrisoned_Horsemen)
Melee Cavalry
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
Italian Swordsmen
(GAR_Ita_Garrisoned_Swordsmen)
Melee Infantry

Recruitable Units

No Recruitable Units
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