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Roma Roma (Caesar in Gaul)Roma (Caesar in Gaul) Ancient Capital Level 3

Roma

The Eternal City.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Ancient Capital

Roma
Roma
(dei_main_city_ROME_1)
Ancient Capital Level 0
Roma
Roma
(dei_main_city_ROME_2)
Ancient Capital Level 1
Fortified Roma
Fortified Roma
(dei_main_city_ROME_3_fort)
Ancient Capital Level 2
Fortified Roma
Fortified Roma
(dei_main_city_ROME_4_fort)
Ancient Capital Level 3
Roma
Roma
(dei_main_city_ROME_4)
Ancient Capital Level 3
Commercial Roma
Commercial Roma
(dei_main_city_ROME_4_trade)
Ancient Capital Level 3
Roma
Roma
(dei_main_city_ROME_3)
Ancient Capital Level 2
Fortified Roma
Fortified Roma
(dei_main_city_ROME_4_fort)
Ancient Capital Level 3
Roma
Roma
(dei_main_city_ROME_4)
Ancient Capital Level 3
Commercial Roma
Commercial Roma
(dei_main_city_ROME_4_trade)
Ancient Capital Level 3
Commercial Roma
Commercial Roma
(dei_main_city_ROME_3_trade)
Ancient Capital Level 2
Fortified Roma
Fortified Roma
(dei_main_city_ROME_4_fort)
Ancient Capital Level 3
Roma
Roma
(dei_main_city_ROME_4)
Ancient Capital Level 3
Commercial Roma
Commercial Roma
(dei_main_city_ROME_4_trade)
Ancient Capital Level 3
Roma

Building Name

Roma

Level Name

dei_main_city_ROME_3

Building Chain

Ancient Capital

Building Level

3

Create Time

10

Create Cost

6450

Require Technology

Trade Concession: Olives
Trade Concession: Olives

Effects

+3 artillery on walls (this_region)
-6 food (this_region)
+20% wealth from all sources (regions_in_this_province)
1182 wealth from subsistence (this_building)
+4 growth per turn (this_province)
-3 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+3 artillery on walls (this_region)
Ostia: +300 wealth (trade) (this_building)
Campus Martius: [[col:green]]Barracks (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

175 Italian Slingers
175 Italian Slingers
175 Italian Slingers
175 Italian Slingers
175 Italian Slingers
Italian Slingers
(GAR_Ita_Citizen_Javelinmen)
Missile Infantry
100 Italian  Horsemen
Italian Horsemen
(GAR_Ita_Garrisoned_Horsemen)
Melee Cavalry
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
Italian Swordsmen
(GAR_Ita_Garrisoned_Swordsmen)
Melee Infantry
200 Italian Town Guard
200 Italian Town Guard
200 Italian Town Guard
200 Italian Town Guard
200 Italian Town Guard
Italian Town Guard
(GAR_Ita_Town_Guard)
Spear Infantry
40 Ballista (Bastion)
40 Ballista (Bastion)
Ballista (Bastion)
(Rom_Ballista_Bastion)
Field Artillery
40 Scorpio (Bastion)
40 Scorpio (Bastion)
Scorpio (Bastion)
(Rom_Scorpion_Bastion)
Fixed Artillery

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
200 Kampanioi Hoplitai
Melee Infantry / Hoplite/Pike Infantry / (AOR_9_Campanian_Hoplites)
Kampanioi Hoplitai
(Campanian Hoplites)

These men are typical hoplites, wearing feathered or crested helmets, along with greaves and breastplates. Their weapons include the dory, xiphos, and the classic large aspis shield. However, they are more mobile than classic hoplites, useful as flanking heavy infantry rather than a central phalanx unit.

200 848 848 27 9 11 65 10 20 50
2
300 Italici Milites
Melee Infantry / Spear Infantry / (AOR_9_Italian_Levies)
Italici Milites
(Italian Levies)

Angry Italians with spears should never be dismissed lightly.

300 568 568 15 9 10 65 8 20 35
3
200 Ensiferi Italici
Melee Infantry / Melee Infantry / (AOR_9_Italian_Swordsmen)
Ensiferi Italici
(Italian Swordsmen)

Never underestimate an Italian in battle: he will smile even as he guts you.

200 802 802 33 10 10 65 8 20 35
4
400 Cohors Prima
Melee Infantry / Melee Infantry / (Rom_First_Cohort)
Cohors Prima
(Marian First Cohort)

Legionaries of the First Cohort are the best of their kind.

400 1253 1253 38 10 11 77 16 20 65
5
200 Legionarii Capite Censi
Melee Infantry / Melee Infantry / (Rom_Volunteer_Legionaries_Allied)
Legionarii Capite Censi
(Marian Volunteer Legionaries)

In order to bolster the ranks of the legion, poor and property-less volunteers are armed at the expense of the local government.

200 1109 1109 33 10 10 73 14 20 55
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