Home / Divide et Impera / Markamannoz (Imperator Augustus) / Buildings / Minor Settlement (Timber) Buildings
Markamannoz (Imperator Augustus) Buildings
Minor Settlement (Timber) Buildings
Minor Settlement (Timber)
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Minor Settlement (Timber) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement (Timber) Level 1 Barbarian Hamlet (Timber) From tiny acorns great oaks grow. |
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4 | 1650 |
168 wealth from manufacturing (industry) (this_building) +2% wealth from industry (all regions) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) 10 timber (this_building) +10 line of sight across borders (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) |
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2 |
Minor Settlement (Timber) Level 2 Barbarian Village (Timber) The village is the heart of the people. |
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6 | 2400 |
-2 food (this_region) 338 wealth from manufacturing (industry) (this_building) +5% wealth from industry (all regions) +2 growth per turn (this_province) +1 army recruitment capacity (this_province) 25 timber (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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3 |
Minor Settlement (Timber) Level 3 Barbarian Town (Timber) Many hungry mouths are filled in a town. |
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10 | 3600 |
-4 food (this_region) 507 wealth from manufacturing (industry) (this_building) +10% wealth from industry (all regions) +2 growth per turn (this_province) -4 public order(squalor) (this_province) +1 army recruitment capacity (this_province) 60 timber (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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4 |
Minor Settlement (Timber) Level 4 Timber Trade Camp People come from the entire province to buy and trade for timber here. |
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16 | 6480 |
-6 food (this_region) 564 wealth from manufacturing (industry) (this_building) +25% wealth from industry (all regions) +4 growth per turn (this_province) -10 public order(squalor) (this_province) +1 army recruitment capacity (this_province) 150 timber (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Tribute Collection Edict: +4% tax rate (this_province) Commercial Stimulation Edict: +8% wealth from industry buildings (this_province) +10 line of sight across borders (this_region) +1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) dei_corruption_hidden (this_faction) |
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5 |
Minor Settlement (Timber) Level 4 Fortified Timber Camp This timber camp has been fortified and reinforced for protection. |
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16 | 6480 |
-7 food (this_region) 338 wealth from manufacturing (industry) (this_building) +15% wealth from industry (all regions) +2 growth per turn (this_province) -9 public order(squalor) (this_province) +1 army recruitment capacity (this_province) 100 timber (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +1 siege hold-out time (this_region) +10 line of sight across borders (this_region) +1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) dei_corruption_hidden (this_faction) |
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6 |
Minor Settlement (Timber) Level 4 Barbarian Pagus (Timber) Riches grow when people work together. |
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16 | 6120 |
-6 food (this_region) 675 wealth from manufacturing (industry) (this_building) +20% wealth from industry (all regions) +3 growth per turn (this_province) -8 public order(squalor) (this_province) +1 army recruitment capacity (this_province) 120 timber (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Tribute Collection Edict: +3% tax rate (this_province) Commercial Stimulation Edict: +6% wealth from industry buildings (this_province) +10 line of sight across borders (this_region) +1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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