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Markamannoz (Imperator Augustus) Markamannoz (Imperator Augustus) Buildings

Minor Settlement (Timber) Buildings




Minor Settlement (Timber)

Barbarian Hamlet (Timber)
Barbarian Village (Timber)
Barbarian Town (Timber)
Barbarian Pagus (Timber)
Fortified Timber Camp
Timber Trade Camp
Minor Settlement (Timber)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Barbarian Hamlet (Timber) Minor Settlement (Timber) Level 1
Barbarian Hamlet (Timber)
From tiny acorns great oaks grow.
4 1650 168 wealth from manufacturing (industry) (this_building)
+2% wealth from industry (all regions)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
10 timber (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Barbarian Village (Timber) Minor Settlement (Timber) Level 2
Barbarian Village (Timber)
The village is the heart of the people.
6 2400 -2 food (this_region)
338 wealth from manufacturing (industry) (this_building)
+5% wealth from industry (all regions)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
25 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Barbarian Town (Timber) Minor Settlement (Timber) Level 3
Barbarian Town (Timber)
Many hungry mouths are filled in a town.
10 3600 -4 food (this_region)
507 wealth from manufacturing (industry) (this_building)
+10% wealth from industry (all regions)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
60 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Timber Trade Camp Minor Settlement (Timber) Level 4
Timber Trade Camp
People come from the entire province to buy and trade for timber here.
16 6480 -6 food (this_region)
564 wealth from manufacturing (industry) (this_building)
+25% wealth from industry (all regions)
+4 growth per turn (this_province)
-10 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
150 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Tribute Collection Edict:
+4% tax rate (this_province)
Commercial Stimulation Edict:
+8% wealth from industry buildings (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)
5 Fortified Timber Camp Minor Settlement (Timber) Level 4
Fortified Timber Camp
This timber camp has been fortified and reinforced for protection.
16 6480 -7 food (this_region)
338 wealth from manufacturing (industry) (this_building)
+15% wealth from industry (all regions)
+2 growth per turn (this_province)
-9 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
100 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 siege hold-out time (this_region)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)
6 Barbarian Pagus (Timber) Minor Settlement (Timber) Level 4
Barbarian Pagus (Timber)
Riches grow when people work together.
16 6120 -6 food (this_region)
675 wealth from manufacturing (industry) (this_building)
+20% wealth from industry (all regions)
+3 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
120 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Tribute Collection Edict:
+3% tax rate (this_province)
Commercial Stimulation Edict:
+6% wealth from industry buildings (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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