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Markamannoz (Imperator Augustus) Markamannoz (Imperator Augustus) Buildings

Minor Settlement (Trained Slaves) Buildings




Minor Settlement (Trained Slaves)

Barbarian Hamlet (Trained Slaves)
Barbarian Village (Trained Slaves)
Barbarian Town (Trained Slaves)
Barbarian Pagus (Trained Slaves)
Minor Settlement (Trained Slaves)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Barbarian Hamlet (Trained Slaves) Minor Settlement (Trained Slaves) Level 1
Barbarian Hamlet (Trained Slaves)
From tiny acorns great oaks grow.
4 1950 128 wealth from local commerce (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
Reduces slave population decline (this_province)
+15% wealth generated by slaves (this_province)
-10% slave unrest (all provinces)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10 trained slaves (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Barbarian Village (Trained Slaves) Minor Settlement (Trained Slaves) Level 2
Barbarian Village (Trained Slaves)
The village is the heart of the people.
6 3450 -3 food (this_region)
168 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+30% wealth generated by slaves (this_province)
-20% slave unrest (all provinces)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25 trained slaves (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Barbarian Town (Trained Slaves) Minor Settlement (Trained Slaves) Level 3
Barbarian Town (Trained Slaves)
Many hungry mouths are filled in a town.
10 4650 -5 food (this_region)
212 wealth from local commerce (this_building)
+4 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+45% wealth generated by slaves (this_province)
-30% slave unrest (all provinces)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
60 trained slaves (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Barbarian Pagus (Trained Slaves) Minor Settlement (Trained Slaves) Level 4
Barbarian Pagus (Trained Slaves)
Riches grow when people work together.
16 6660 -10 food (this_region)
254 wealth from local commerce (this_building)
+5 growth per turn (this_province)
-10 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+60% wealth generated by slaves (this_province)
-40% slave unrest (all provinces)
Commercial Stimulation Edict:
+15% wealth generated by slaves (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
120 trained slaves (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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