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Fishing Port Markamannoz (Imperator Augustus)Markamannoz (Imperator Augustus) Port Level 4

Fishing Port

Many nets are better than one.

Over many years humans have developed a variety of fishing methods from the spear fishing of the Egyptians to the use of fish-cages in Greece. People developed methods that were appropriate to the waters they were fishing and the fish they hoped to catch. The Celtic tribes of Britain and Ireland developed a small river-going vessel known as a 'coracle'. This lightweight, oval boat had a framework of willow rods that were covered with animal skin. Its low weight meant it could be easily carried, allowing fishermen to carry their boats down to the river from their homes. The design of the coracle varied slightly depending on the river where it was to be used. Coracles for tidal rivers, like the Tywi in Wales, were round and deep, whereas those designed for use in rapidly flowing water had shallow, flat bottoms.

Port

Port
Port
(rom_BARBARIAN_port_major_1)
Port Level 0
Fishermen's Huts
Fishermen's Huts
(rom_BARBARIAN_port_major_food_2)
Port Level 1
Fishing Village
Fishing Village
(rom_BARBARIAN_port_major_food_3)
Port Level 2
Fishing Port
Fishing Port
(rom_BARBARIAN_port_major_food_4)
Port Level 3
Harbour
Harbour
(rom_BARBARIAN_port_major_military_2)
Port Level 1
Boatyard
Boatyard
(rom_BARBARIAN_port_major_military_3)
Port Level 2
Raider's Port
Raider's Port
(rom_BARBARIAN_port_major_military_4)
Port Level 3
Fishing Port

Building Name

Fishing Port

Level Name

rom_BARBARIAN_port_major_food_4

Building Chain

Port

Building Level

4

Create Time

16

Create Cost

4500

Require Technology

Timber Trackway
Timber Trackway

Effects

9 food (this_region)
135 wealth from maritime commerce (this_building)
-10 public order(squalor) (this_province)
Bread and Games Edict:
1 food (this_province)
+1% Foreigner Population (this_building)
Supplies: +7 (this_building)
Export Food Edict: -4 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -3 growth (this_province)

Provides Garrison Army

80 Assault Raider - Hildisvini
80 Assault Raider - Hildisvini
80 Assault Raider - Hildisvini
Assault Raider - Hildisvini
(Bar_Raider_Germ)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Missile Raider - Druthiz
Medium Ship / Missile Ship / (Bar_Missile_Raider_Germ)
Missile Raider - Druthiz
Small raiding boats, with crews large enough to board enemy vessels.

(Germanic Youths)

Youth, inexperience, and ignorance of battle: all can armour the hearts of the young.

80 562 562 14 85 7 10 19 11 10 52 1 20 40
2
80 Assault Raider - Hildisvini
Medium Ship / Melee Ship / (Bar_Raider_Germ)
Assault Raider - Hildisvini
Small raiding boats, with crews large enough to board enemy vessels.

(Germanic Axemen)

These chosen men are relatively poor, but equipped with axes and useful for breaking enemy formations. They are strong and battle-hardened, thus very effective against any unit, even an armoured one. They are also fast and agile, perfect for flanking manoeuvers, or as the main shock infantry, followed by other warriors. The name literally means battlepig," as they are the metaphoric equivalents of the wild boar."

80 562 562 25 11 13 56 1 20 50
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