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HomeHome / Divide et Impera / Markamannoz (Imperator Augustus) / Buildings / Loremaster's Hut
Loremaster's Hut Markamannoz (Imperator Augustus)Markamannoz (Imperator Augustus) City Centre Level 2

Loremaster's Hut

Wise words are worth hearing, even if wisdom is unpalatable.

Little is known for certain of the ways and practices of the ancient druids. Classical writers stated that these mysterious men refused to write their secrets down, preferring to pass their knowledge from generation to generation orally. The writer Diodorus Siculus was the first to discuss the idea that there were distinct roles within the druid system, and it was Strabo who divided these into three separate classes; those who studied moral philosophy were known as the 'druidai'; the diviners and specialists in the natural world were the 'o'vateis'; and the poets and singers were the 'bardoi'. The bardoi, or bards, were responsible for passing on history in poetry and song. History always included the brave deeds of warriors as well as knowledge of the gods and the natural world.

City Centre

Commons
Commons
(rom_BARBARIAN_commons_1)
City Centre Level 0
Loremaster's Hut
Loremaster's Hut
(rom_BARBARIAN_enclosure_research_2)
City Centre Level 1
Bards' Grove
Bards' Grove
(rom_BARBARIAN_enclosure_research_3)
City Centre Level 2
Bardic Circle
Bardic Circle
(rom_BARBARIAN_enclosure_research_4)
City Centre Level 3
Chieftain's Hold
Chieftain's Hold
(rom_BARBARIAN_commons_administration_2)
City Centre Level 1
Warlord's Hold
Warlord's Hold
(rom_BARBARIAN_commons_administration_3)
City Centre Level 2
Great Hall
Great Hall
(rom_BARBARIAN_commons_administration_4)
City Centre Level 3
Storage Pit
Storage Pit
(rom_BARBARIAN_commons_major_storage_2)
City Centre Level 1
Souterrain
Souterrain
(rom_BARBARIAN_commons_major_storage_3)
City Centre Level 2
Smokehouse
Smokehouse
(rom_BARBARIAN_commons_major_storage_4)
City Centre Level 3
Meeting Hall
Meeting Hall
(rom_BARBARIAN_commons_public_2)
City Centre Level 1
Tavern
Tavern
(rom_BARBARIAN_commons_public_3)
City Centre Level 2
Mead Hall
Mead Hall
(rom_BARBARIAN_commons_public_4)
City Centre Level 3
Slave Trader
Slave Trader
(rom_BARBARIAN_commons_slave_2)
City Centre Level 1
Slave Market
Slave Market
(rom_BARBARIAN_commons_slave_3)
City Centre Level 2
Central Slave Pens
Central Slave Pens
(rom_BARBARIAN_commons_slave_4)
City Centre Level 3
Farmer's Market
Farmer's Market
(rom_BARBARIAN_commons_trade_2)
City Centre Level 1
Public Market
Public Market
(rom_BARBARIAN_commons_trade_3)
City Centre Level 2
Great Fair
Great Fair
(rom_BARBARIAN_commons_trade_4)
City Centre Level 3
Warhorse Pens
Warhorse Pens
(rom_BARBARIAN_commons_horse_2)
City Centre Level 1
Warhorse Breeder
Warhorse Breeder
(rom_BARBARIAN_commons_horse_3)
City Centre Level 2
Warhorse Ranch
Warhorse Ranch
(rom_BARBARIAN_commons_horse_4)
City Centre Level 3
Wargames
Wargames
(rom_BARBARIAN_commons_military_2)
City Centre Level 1
Veteran's Hall
Veteran's Hall
(rom_BARBARIAN_commons_military_3)
City Centre Level 2
Chieftan's Gathering
Chieftan's Gathering
(rom_BARBARIAN_commons_military_4)
City Centre Level 3
Loremaster's Hut

Building Name

Loremaster's Hut

Level Name

rom_BARBARIAN_enclosure_research_2

Building Chain

City Centre

Building Level

2

Create Time

6

Create Cost

1350

Require Technology

Sacred Grove
Sacred Grove

Effects

45 wealth from entertainment (culture) (this_building)
+2% research rate (this_faction)
+0.3% 3rd Class Citizen (this_building)
-5% provincial income (building upkeep) (regions_in_this_province)

Provides Garrison Army

200 Germanic Townsfolk
Germanic Townsfolk
(GAR_Ger_Armed_Townsfolk)
Spear Infantry
175 Germanic Hunters
Germanic Hunters
(GAR_Ger_Local_Hunters)
Missile Infantry
200 Germanic Tribesmen
Germanic Tribesmen
(GAR_Ger_Tribesmen)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
175 Slengwonz
Missile Infantry / Missile Infantry / (Ger_Slingers)
Slengwonz
(Germanic Slingers)

Even the humblest of tribesmen can hurt the enemy with a sling stone.

175 371 371 5 165 5 20 24 7 8 29 1 20 35
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