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Barbarian Hamlet (Timber) Markamannoz (Imperator Augustus)Markamannoz (Imperator Augustus) Minor Settlement (Timber) Level 1

Barbarian Hamlet (Timber)

From tiny acorns great oaks grow.

Roman and Greek historians often described the barbarian tribes as wandering people who lived for the hunt and knew little of farming and construction. Nothing could be further from the truth. A number of structures have been discovered that show that so-called 'barbarians' had a firm grasp of building techniques and were able to construct homes and defences that have survived for thousands of years. Brochs, dry stone buildings found in Scotland, survived the harsh weather and provide interesting information about the people who built them. Many were multi-storey dwellings and historians still debate their use: some believe they were defensive structures; others argue they may have been prestige buildings, symbols of wealth and power.

Minor Settlement (Timber)

Barbarian Hamlet (Timber)
Barbarian Hamlet (Timber)
(rom_BARBARIAN_city_minor_timber_1)
Minor Settlement (Timber) Level 0
Barbarian Village (Timber)
Barbarian Village (Timber)
(rom_BARBARIAN_city_minor_timber_2)
Minor Settlement (Timber) Level 1
Barbarian Town (Timber)
Barbarian Town (Timber)
(rom_BARBARIAN_city_minor_timber_3)
Minor Settlement (Timber) Level 2
Barbarian Pagus (Timber)
Barbarian Pagus (Timber)
(rom_BARBARIAN_city_minor_timber_4)
Minor Settlement (Timber) Level 3
Fortified Timber Camp
Fortified Timber Camp
(rom_BARBARIAN_city_minor_timber_fort_4)
Minor Settlement (Timber) Level 3
Timber Trade Camp
Timber Trade Camp
(rom_BARBARIAN_city_minor_timber_trade_4)
Minor Settlement (Timber) Level 3
Barbarian Hamlet (Timber)

Building Name

Barbarian Hamlet (Timber)

Level Name

rom_BARBARIAN_city_minor_timber_1

Building Chain

Minor Settlement (Timber)

Building Level

1

Create Time

4

Create Cost

1650

Effects

168 wealth from manufacturing (industry) (this_building)
+2% wealth from industry (all regions)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
10 timber (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Germanic Townsfolk
200 Germanic Townsfolk
200 Germanic Townsfolk
200 Germanic Townsfolk
Germanic Townsfolk
(GAR_Ger_Armed_Townsfolk)
Spear Infantry
300 Germanic Warriors
Germanic Warriors
(GAR_Ger_Garrisoned_Warriors)
Melee Infantry
175 Germanic Hunters
175 Germanic Hunters
175 Germanic Hunters
Germanic Hunters
(GAR_Ger_Local_Hunters)
Missile Infantry
200 Germanic Tribesmen
200 Germanic Tribesmen
200 Germanic Tribesmen
Germanic Tribesmen
(GAR_Ger_Tribesmen)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Mitnag'him Numidim
Melee Infantry / Missile Infantry / (AOR_14_Numidian_Javelinmen)
Mitnag'him Numidim
(Numidian Javelinmen)

These skirmishers can harass an enemy battleline, or keep enemy skirmishers at bay.

300 433 433 15 90 7 5 30 10 6 39 1 20 30
2
175 Qala'im Numidim
Missile Infantry / Missile Infantry / (AOR_14_Numidian_Slingers)
Qala'im Numidim
(Numidian Slingers)

Tribesmen that are employed in the army due to their skill with the slingshot.

175 452 452 5 165 5 20 21 10 6 32 3 20 25
3
175 Thanvare Payahdag
Missile Infantry / Missile Infantry / (AOR_23_Persian_Archers)
Thanvare Payahdag
(Persian Archers)

Archers should be valued for ability to strike down a distant foe.

175 508 508 9 165 5 15 18 7 6 22 1 20 25
4
300 Gund-i Palta
Melee Infantry / Spear Infantry / (AOR_23_Persian_Levies)
Gund-i Palta
(Persian Levies)

Cheap spearmen are not necessarily poor spearmen and should make any horseman behave with a little respect.

300 351 351 22 9 11 52 1 20 35
5
120 Paphlagonikoi Hippeis
Cavalry / Missile Cavalry / (AOR_29_Paphlagonian_Cavalry)
Paphlagonikoi Hippeis
(Paphlagonian Cavalry)

These speedy, light cavalrymen can do good service in harrying the enemy.

120 754 754 14 85 8 5 24 10 20 27 2 20 30
6
175 Pontikoi Toxotai
Missile Infantry / Missile Infantry / (AOR_29_Pontic_Archers)
Pontikoi Toxotai
(Pontic Archers)

Archers are ideal for harassing the enemy from afar, and goading them into foolish action.

175 376 376 9 165 5 15 10 7 6 22 1 20 25
7
300 Pontikoi Haploi
Melee Infantry / Spear Infantry / (AOR_29_Pontic_Levies)
Pontikoi Haploi
(Pontic Levies)

Levies are plentiful, and can stand in battle when properly commanded.

300 562 562 26 9 11 66 4 20 30
8
300 Aeudi Lugoae
Melee Infantry / Spear Infantry / (AOR_3_Gallic_Levies)
Aeudi Lugoae
(Gallic Levies)

During periods of strife and war, it is sometimes necessary to call upon ordinary citizens to organize as militia. Called Lugoae, militia in Celtic societies are farmers, craftsmen, fishermen, and so on, called to brief military service in periods of crisis. They may train a few times a year to fight, and games and sports encourage a decent level of physicality, but they're still only militia, and can only be trusted to do so much.

300 496 496 21 9 10 65 4 20 30
9
175 Aeudi Gaeroas
Missile Infantry / Missile Infantry / (AOR_3_Gallic_Skirmishers)
Aeudi Gaeroas
(Gallic Skirmishers)

Even the poorest of the tribe can fight for the tribe's honour and glory.

175 412 412 14 85 8 5 18 7 6 50 1 20 25
10
175 Sotaroas Argos
Missile Infantry / Missile Infantry / (AOR_4_Belgae_Hunters)
Sotaroas Argos
(Belgae Hunters)

The skills of the hunt, hiding and a sudden strike, are the skills of a warrior.

175 391 391 8 155 5 15 18 7 6 29 1 20 25
11
300 Eburonae Lugoae
Melee Infantry / Spear Infantry / (AOR_4_Belgae_Levies)
Eburonae Lugoae
(Belgae Levies)

During periods of strife and war, it is sometimes necessary to call upon ordinary citizens to organize as militia. Called Lugoae, militia in Celtic societies are farmers, craftsmen, fishermen, and so on, called to brief military service in periods of crisis. They may train a few times a year to fight, and games and sports encourage a decent level of physicality, but they're still only militia, and can only be trusted to do so much.

300 496 496 21 9 10 65 4 20 30
12
175 Skutjanz
Missile Infantry / Missile Infantry / (AOR_5_Germanic_Hunters)
Skutjanz
(Germanic Hunters)

A deer or a man: the target still needs killing.

175 528 528 9 165 5 15 21 11 6 29 1 20 25
13
300 Noricene Lugoae
Melee Infantry / Spear Infantry / (AOR_7_Alpine_Levies)
Noricene Lugoae
(Alpine Levies)

While ill-disciplined, these men are ferocious fighters in search of honour.

300 496 496 21 9 10 65 4 20 30
14
300 Lugoae Liguriae
Melee Infantry / Spear Infantry / (AOR_8_Ligurian_Levies)
Lugoae Liguriae
(Ligurian Levies)

The chance to win glory and position makes these men fierce opponents.

300 496 496 21 9 10 65 4 20 30
15
175 Gaeroas Liguriae
Missile Infantry / Missile Infantry / (AOR_8_Ligurian_Skirmishers)
Gaeroas Liguriae
(Ligurian Skirmishers)

The chance to win glory and position makes these men fierce opponents.

175 412 412 14 85 8 5 18 7 6 50 1 20 25
16
175 Slokhonz
Missile Infantry / Missile Infantry / (Ger_Club_Levy)
Slokhonz
(Club Levy)

Bludgeoning the foe to death is a remarkably effective argument in battle.

175 192 192 11 80 6 2 27 7 8 22 1 20 30
17
300 Gaisolitho Aljod
Melee Infantry / Spear Infantry / (Ger_Gaisolitho_Aljod)
Gaisolitho Aljod
(Celto-Germanic Ambushers)

Gaisolitho Aljod live on the borders between Celtic and Germanic territories. They are capable warriors who fight with long shields, javelins, and Celtic longspears.

300 468 468 30 9 15 70 1 20 45
18
300 Slaganz
Melee Infantry / Melee Infantry / (Ger_Sloxonez)
Slaganz
(Germanic Clubmen)

Although the club is a crude and primitive weapon, it is still widely used by many nations throughout the known world. A club is efficient against shields, and especially any unit in a shieldwall, the most common tactic of any Celtic army. Suebi clubmen use a light, one-handed club, so they can carry and throw javelins at the same time.

300 481 481 32 11 11 56 1 20 40
19
300 Gaisofulkho
Melee Infantry / Spear Infantry / (Ger_Spear_Levy)
Gaisofulkho
(Spear Levy)

A lack of experience does not mute the aggression of these spearman in the least.

300 419 419 27 9 11 59 1 20 45
20
256 Markamannoz Speutagardaz
Melee Infantry / Hoplite/Pike Infantry / (Ger_Speudogordoz)
Markamannoz Speutagardaz
(Markamannoz Pikemen)

The Markamannoz are a famous tribe, warlike but organised on the battlefield. Among the elites, they have famous spearmen, the Speutagardaz. They are skilled enough to form impressive shieldwalls with five meter long spears, a rather unusual feature. Speutagardaz use long spears with a short and narrow head. They are well equipped, probably having light axes, reinforced leather armor, and a leather and scale helmet, which is lighter and cheaper than the usual iron helmet, but highly protective.

256 628 628 27 9 10 43 6 20 50
21
175 Juguntha
Missile Infantry / Missile Infantry / (Ger_Youths)
Juguntha
(Germanic Youths)

Youth, inexperience, and ignorance of battle: all can armour the hearts of the young.

175 441 441 14 85 7 5 24 11 8 50 1 20 35
22
60 Baggage Train
Cavalry / Melee Cavalry / (Supply_Barbarian)
Baggage Train
Baggage trains, if attached to an army, grant additional supplies for a limited number of turns, varying for each campaign based on turns per year. A baggage train can supply armies even under harsh weather conditions, and is vital for prolonged military campaigns.
60 600 600 6 9 1 22 2 20 20
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