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Barbarian Town (Silk) Markamannoz (Imperator Augustus)Markamannoz (Imperator Augustus) Minor Settlement (Silk) Level 3

Barbarian Town (Silk)

Many hungry mouths are filled in a town.

Roman and Greek historians often described the barbarian tribes as wandering people who lived for the hunt and knew little of farming and construction. Nothing could be further from the truth. A number of structures have been discovered that show that so-called 'barbarians' had a firm grasp of building techniques and were able to construct homes and defences that have survived for thousands of years. Brochs, dry stone buildings found in Scotland, survived the harsh weather and provide interesting information about the people who built them. Many were multi-storey dwellings and historians still debate their use: some believe they were defensive structures; others argue they may have been prestige buildings, symbols of wealth and power.

Minor Settlement (Silk)

Barbarian Hamlet (Silk)
Barbarian Hamlet (Silk)
(rom_BARBARIAN_city_minor_silk_1)
Minor Settlement (Silk) Level 0
Barbarian Village (Silk)
Barbarian Village (Silk)
(rom_BARBARIAN_city_minor_silk_2)
Minor Settlement (Silk) Level 1
Barbarian Town (Silk)
Barbarian Town (Silk)
(rom_BARBARIAN_city_minor_silk_3)
Minor Settlement (Silk) Level 2
Barbarian Pagus (Silk)
Barbarian Pagus (Silk)
(rom_BARBARIAN_city_minor_silk_4)
Minor Settlement (Silk) Level 3
Barbarian Town (Silk)

Building Name

Barbarian Town (Silk)

Level Name

rom_BARBARIAN_city_minor_silk_3

Building Chain

Minor Settlement (Silk)

Building Level

3

Create Time

10

Create Cost

4500

Require Technology

Raised Site
Raised Site

Effects

-4 food (this_region)
+6% wealth from all commerce (all regions)
900 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
60 textiles (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

300 Germanic Warriors
300 Germanic Warriors
300 Germanic Warriors
300 Germanic Warriors
300 Germanic Warriors
Germanic Warriors
(GAR_Ger_Garrisoned_Warriors)
Melee Infantry
175 Germanic Hunters
175 Germanic Hunters
175 Germanic Hunters
175 Germanic Hunters
Germanic Hunters
(GAR_Ger_Local_Hunters)
Missile Infantry
200 Germanic Tribesmen
200 Germanic Tribesmen
200 Germanic Tribesmen
200 Germanic Tribesmen
200 Germanic Tribesmen
Germanic Tribesmen
(GAR_Ger_Tribesmen)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Yancai Uaezdaettae
Cavalry / Shock Cavalry / (AOR_22_Alan_Noble_Cav)
Yancai Uaezdaettae
(Alan Noble Cavalry)

Yancai Nobles are one of the many variations of central Asian cavalry that use both a long, two-handed lance and a composite bow.

120 1502 1502 26 9 28 35 12 20 45
2
200 Shipri Tukul
Melee Infantry / Hoplite/Pike Infantry / (AOR_22_Babylonian_Spears)
Shipri Tukul
(Babylonian Heavy Spearmen)

These heavy infantrymen use the old pointed Assyrian helmet and have iron scale corselets. They fight with sword and spear, and carry the old-fashioned bronze-faced aspis shield.

200 1156 1156 30 9 13 84 16 20 55
3
175 Thanvare Madaen
Missile Infantry / Missile Infantry / (AOR_22_Mesopotamian_Archers)
Thanvare Madaen
(Mesopotamian Archers)

Weight of numbers brings its own quality to arrow fire from eastern archers.

175 376 376 9 165 5 15 18 7 6 22 1 20 25
4
300 Gund-i Madaen
Melee Infantry / Spear Infantry / (AOR_22_Mesopotamian_Levies)
Gund-i Madaen
(Mesopotamian Levies)

Levies can fight and are relatively cheap to maintain, but lack skill and conviction.

300 351 351 22 9 11 52 1 20 35
5
36 Elephantes Indikoi
Elephants / Elephant / (AOR_23_Indian_War_Elephants)
Elephantes Indikoi
(Indian War Elephants)

The most exotic and temperamental of beasts, these huge animals will trample any enemy underfoot and even scare away other smaller elephants!

36 2400 2400 12 6 16 42 12 105 25
6
120 Khuveshavagan
Cavalry / Shock Cavalry / (AOR_23_Persian_Cavalry)
Khuveshavagan
(Persian Cavalry)

A good cavalry charge can break the most ardent of enemies.

120 1940 1940 32 9 35 33 20 20 45
7
120 Shivatir-i Pahlavanig
Cavalry / Missile Cavalry / (AOR_24_Parthian_Horse_Archers)
Shivatir-i Pahlavanig
(Parthian Horse Archers)

Leave a Parthian a bow and one eye, and he may yet conquer.

120 679 679 10 150 5 15 21 11 13 29 2 20 25
8
300 Gund-i Nizagan
Melee Infantry / Spear Infantry / (AOR_24_Parthian_Levies)
Gund-i Nizagan
(Parthian Levies)

Levies can fight and are relatively cheap to maintain, but lack skill and conviction.

300 351 351 22 9 11 52 1 20 35
9
175 Thanvare Suguda
Missile Infantry / Missile Infantry / (AOR_26_Bac_Archer_Spearmen)
Thanvare Suguda
(Sogdian Archer Spearmen)

These Sogdians are equipped with recurve bows and short spears to counter mounted enemies on the steppes.

175 614 614 9 165 5 15 20 9 10 33 1 20 40
10
300 Tabargan Suguda
Melee Infantry / Melee Infantry / (AOR_26_Bac_Axemen)
Tabargan Suguda
(Sogdian Axemen)

Often hired to protect merchant caravans along the Silk Road, these soldiers wear native-style dress, and some are equipped with Scythian armour. They wield large poleaxes to fend off cavalry and infantry.

300 901 901 48 13 20 48 6 20 45
11
120 Savar-i Suguda
Cavalry / Missile Cavalry / (AOR_26_Bac_Camels)
Savar-i Suguda
(Sogdian Camel Riders)

Sogdians are renowned traders that brave the long journey along the Silk Road between Bactria and China. They ride hardy Bactrian camels and use bows to fend off bands of steppe nomads that may try to take their treasures.

120 815 815 10 150 5 15 27 13 20 34 2 30 35
12
175 Zubindar-i Suguda
Missile Infantry / Missile Infantry / (AOR_26_Bac_Javelinmen)
Zubindar-i Suguda
(Sogdian Javelinmen)

These men risk their lives by closing with the enemy while carrying only the lightest of equipment. Most armies use poorly equipped levies as skirmishers, very often as javelinmen, since these troops require relatively little training and financial investment, relying mostly on widespread natural skills and scant gear.

175 349 349 14 85 8 5 21 7 8 37 1 20 45
13
300 Baktrioi Pantodapoi
Melee Infantry / Spear Infantry / (AOR_26_Baktrian_Levies)
Baktrioi Pantodapoi
(Baktrian Levies)

Spearmen are the backbone of an army; they keep cavalry at a respectful distance.

300 562 562 26 9 11 66 4 20 30
14
36 Elephantes Indikoi
Elephants / Elephant / (AOR_26_Indian_War_Elephants_Bactria)
Elephantes Indikoi
(Indian War Elephants)

The most exotic and temperamental of beasts, these huge animals will trample any enemy underfoot and even scare away other smaller elephants!

36 2400 2400 12 6 16 42 12 105 25
15
120 Jamsya Yukhuna Duna Purma
Cavalry / Missile Cavalry / (AOR_26_Yuezhi_Archers)
Jamsya Yukhuna Duna Purma
(Yuezhi Horse Archers)

These horsemen make up the backbone of the Yuezhi cavalry, as horse-archers. As such, they are armed with extremely powerful composite bows of the asymmetrical, or "Hunnic" style. Their qualities as archers are offset by their performance in melee, as they are lightly armed and wear little to no armour. Used wisely, these mounted archers are a danger to any ill-prepared enemy.

120 546 546 10 150 5 15 15 7 20 26 2 20 25
16
120 Reidonez
Cavalry / Melee Cavalry / (AOR_5_Germanic_Cavalry)
Reidonez
(Germanic Cavalry)

Reidonez ride small and sometimes poor quality horses, though they are excellent light cavalry. They are useful as scouts as well as skirmishers. However, like many Germanic warriors, they can lack battle-discipline and be overeager to enter battle against worthy opponents. This can lead them to be headstrong and difficult to restrain before a fight, as personal glory gained in battle is always welcome. Honour and standing come from fighting, and sometimes the urge for glory overwhelms their good sense!

120 1084 1084 26 11 20 34 2 20 35
17
175 Skutjanz
Missile Infantry / Missile Infantry / (AOR_5_Germanic_Hunters)
Skutjanz
(Germanic Hunters)

A deer or a man: the target still needs killing.

175 528 528 9 165 5 15 21 11 6 29 1 20 25
18
175 Slokhonz
Missile Infantry / Missile Infantry / (Ger_Club_Levy)
Slokhonz
(Club Levy)

Bludgeoning the foe to death is a remarkably effective argument in battle.

175 192 192 11 80 6 2 27 7 8 22 1 20 30
19
300 Gaisolitho Aljod
Melee Infantry / Spear Infantry / (Ger_Gaisolitho_Aljod)
Gaisolitho Aljod
(Celto-Germanic Ambushers)

Gaisolitho Aljod live on the borders between Celtic and Germanic territories. They are capable warriors who fight with long shields, javelins, and Celtic longspears.

300 468 468 30 9 15 70 1 20 45
20
300 Hattisku Framannoz
Melee Infantry / Spear Infantry / (Ger_Gaizoz_Frije)
Hattisku Framannoz
(Chatti Medium Spearmen)

These Chatti spearmen are better equipped but still relatively light infantry. They are also an affordable unit, best used to protect the flanks. Their equipment includes a framea for melee fighting and several javelins.

300 720 720 32 9 11 71 6 20 45
21
175 Sitones Swajut
Missile Infantry / Missile Infantry / (Ger_scandinavian_Skirmishers)
Sitones Swajut
(Scandinavian Skirmishers)

The Sitones are a Germanic or Finnic people who reside just above the Suiones (Swedes). It is said that these people are very much like the Suiones, except they are ruled by a woman, which goes against the Germanic custom. Each warrior is armed with a bundle of throwing spears, a slightly longer spear for melee, and a stout ovular shield, but they do not wear armour.

175 502 502 15 90 7 5 18 9 6 44 4 20 55
22
300 Suiones Druhtiz
Melee Infantry / Spear Infantry / (Ger_scandinavian_Spearmen)
Suiones Druhtiz
(Scandinavian Spearmen)

From lands with a harsh climate in eastern Svealand, these people are accustomed to fighting every day for their own survival. In warfare it is up to each man to prove his own bravery and worth, so their uniquely savage charge into the enemy enables them to perform slightly better than their neighbours in that respect.

300 543 543 24 9 10 73 4 20 55
23
300 Slaganz
Melee Infantry / Melee Infantry / (Ger_Sloxonez)
Slaganz
(Germanic Clubmen)

Although the club is a crude and primitive weapon, it is still widely used by many nations throughout the known world. A club is efficient against shields, and especially any unit in a shieldwall, the most common tactic of any Celtic army. Suebi clubmen use a light, one-handed club, so they can carry and throw javelins at the same time.

300 481 481 32 11 11 56 1 20 40
24
300 Gaisofulkho
Melee Infantry / Spear Infantry / (Ger_Spear_Levy)
Gaisofulkho
(Spear Levy)

A lack of experience does not mute the aggression of these spearman in the least.

300 419 419 27 9 11 59 1 20 45
25
256 Markamannoz Speutagardaz
Melee Infantry / Hoplite/Pike Infantry / (Ger_Speudogordoz)
Markamannoz Speutagardaz
(Markamannoz Pikemen)

The Markamannoz are a famous tribe, warlike but organised on the battlefield. Among the elites, they have famous spearmen, the Speutagardaz. They are skilled enough to form impressive shieldwalls with five meter long spears, a rather unusual feature. Speutagardaz use long spears with a short and narrow head. They are well equipped, probably having light axes, reinforced leather armor, and a leather and scale helmet, which is lighter and cheaper than the usual iron helmet, but highly protective.

256 628 628 27 9 10 43 6 20 50
26
175 Juguntha
Missile Infantry / Missile Infantry / (Ger_Youths)
Juguntha
(Germanic Youths)

Youth, inexperience, and ignorance of battle: all can armour the hearts of the young.

175 441 441 14 85 7 5 24 11 8 50 1 20 35
27
60 Baggage Train
Cavalry / Melee Cavalry / (Supply_Barbarian)
Baggage Train
Baggage trains, if attached to an army, grant additional supplies for a limited number of turns, varying for each campaign based on turns per year. A baggage train can supply armies even under harsh weather conditions, and is vital for prolonged military campaigns.
60 600 600 6 9 1 22 2 20 20
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