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Olive Oile Complex Markamannoz (Imperator Augustus)Markamannoz (Imperator Augustus) Olives Resource Level 4

Olive Oile Complex

"These new millstones will give us a record yield."

Most Greeks lived off the land, even in the 'city-states'. They lived and worked in largely self-sufficient homesteads growing barley, olives and figs, and herding sheep and goats. Life for a Greek farmer was harsh: good agricultural land was scarce, and rich landlords bought the best plots. The climate did not help much either: regular and rigorous ploughing was the only method of retaining the soil’s moisture following autumn's rains. This life bred hardy individuals, and freemen were often the best fighters in hoplite armies. Not only were they strong physical specimens, but they were well-motivated to defend their farmlands!

Olives Resource

Olive Oil Press
Olive Oil Press
(dei_resource_chain_minor_olives_1)
Olives Resource Level 0
Olive Oil Trader
Olive Oil Trader
(dei_resource_chain_minor_olives_2_trade)
Olives Resource Level 1
Olive Oil Market
Olive Oil Market
(dei_resource_chain_minor_olives_3_trade)
Olives Resource Level 2
Olive Oil Trade Hub
Olive Oil Trade Hub
(dei_resource_chain_minor_olives_4_trade)
Olives Resource Level 3
Olive Oil Factory
Olive Oil Factory
(dei_resource_chain_minor_olives_2_mine)
Olives Resource Level 1
Olive Oil Storehouse
Olive Oil Storehouse
(dei_resource_chain_minor_olives_3_mine)
Olives Resource Level 2
Olive Oile Complex
Olive Oile Complex
(dei_resource_chain_minor_olives_4_mine)
Olives Resource Level 3
Olive Oile Complex

Building Name

Olive Oile Complex

Level Name

dei_resource_chain_minor_olives_4_mine

Building Chain

Olives Resource

Building Level

4

Create Time

16

Create Cost

16808

Require Technology

Crop Rotation
Crop Rotation

Effects

+0.5% empire maintenance (this_faction)
6 food (this_region)
300 wealth from farming (agriculture) (this_building)
-8 public order(squalor) (this_province)
40 olive oil (this_building)
+0.7% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
Export Food Edict: -5 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -3 growth (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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