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Alexandria (Occupied) Markamannoz (Imperator Augustus)Markamannoz (Imperator Augustus) Ancient Capital Level 4

Alexandria (Occupied)

Heir to Alexander.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Ancient Capital

Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_1)
Ancient Capital Level 0
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_2)
Ancient Capital Level 1
Fortified Alexandria (Occupied)
Fortified Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_3_fort)
Ancient Capital Level 2
Fortified Alexandria (Occupied)
Fortified Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_fort)
Ancient Capital Level 3
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4)
Ancient Capital Level 3
Commercial Alexandria (Occupied)
Commercial Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_trade)
Ancient Capital Level 3
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_3)
Ancient Capital Level 2
Fortified Alexandria (Occupied)
Fortified Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_fort)
Ancient Capital Level 3
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4)
Ancient Capital Level 3
Commercial Alexandria (Occupied)
Commercial Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_trade)
Ancient Capital Level 3
Commercial Alexandria (Occupied)
Commercial Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_3_trade)
Ancient Capital Level 2
Fortified Alexandria (Occupied)
Fortified Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_fort)
Ancient Capital Level 3
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4)
Ancient Capital Level 3
Commercial Alexandria (Occupied)
Commercial Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_trade)
Ancient Capital Level 3
Alexandria (Occupied)

Building Name

Alexandria (Occupied)

Level Name

dei_main_city_ALEXANDRIA_4

Building Chain

Ancient Capital

Building Level

4

Create Time

16

Create Cost

12600

Require Resource

Marble
Marble

Require Technology

Enclosed Settlement
Enclosed Settlement

Effects

+6 artillery on walls (this_region)
-10 food (this_region)
+40% wealth from all sources (regions_in_this_province)
1518 wealth from subsistence (this_building)
+4 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+4% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+6 artillery on walls (this_region)
Macedonian Aristocracy: +6 Hellenic cultural influence (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

300 Germanic Warriors
300 Germanic Warriors
300 Germanic Warriors
300 Germanic Warriors
300 Germanic Warriors
300 Germanic Warriors
300 Germanic Warriors
Germanic Warriors
(GAR_Ger_Garrisoned_Warriors)
Melee Infantry
200 Germanic  Axemen
200 Germanic  Axemen
200 Germanic  Axemen
200 Germanic  Axemen
Germanic Axemen
(GAR_Ger_Veteran_Axemen)
Melee Infantry
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
40 Lithobolos (Bastion)
40 Lithobolos (Bastion)
40 Lithobolos (Bastion)
Lithobolos (Bastion)
(Ger_Ballista_Bastion)
Field Artillery
40 Oxybeles (Bastion)
40 Oxybeles (Bastion)
40 Oxybeles (Bastion)
Oxybeles (Bastion)
(Ger_Scorpion_Bastion)
Fixed Artillery

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
175 Machimoi Toxotai
Missile Infantry / Missile Infantry / (AOR_17_Egyptian_Archers)
Machimoi Toxotai
(Egyptian Archers)

All men serve the Pharaoh to the limits of their ability, even humble bowmen.

175 389 389 9 165 5 15 18 7 6 22 1 20 25
2
120 Machimoi Hippeis
Cavalry / Melee Cavalry / (AOR_17_Egyptian_Cavalry)
Machimoi Hippeis
(Egyptian Cavalry)

These spear-armed cavalrymen fight in close combat in service of the Pharaoh.

120 1530 1530 30 9 25 43 10 20 35
3
300 Machimoi
Melee Infantry / Spear Infantry / (AOR_17_Egyptian_Levies)
Machimoi
(Egyptian Levies)

Levies are plentiful, and can stand in battle when properly commanded.

300 562 562 26 9 11 66 4 20 30
4
175 Slokhonz
Missile Infantry / Missile Infantry / (Ger_Club_Levy)
Slokhonz
(Club Levy)

Bludgeoning the foe to death is a remarkably effective argument in battle.

175 192 192 11 80 6 2 27 7 8 22 1 20 30
5
300 Gaisolitho Aljod
Melee Infantry / Spear Infantry / (Ger_Gaisolitho_Aljod)
Gaisolitho Aljod
(Celto-Germanic Ambushers)

Gaisolitho Aljod live on the borders between Celtic and Germanic territories. They are capable warriors who fight with long shields, javelins, and Celtic longspears.

300 468 468 30 9 15 70 1 20 45
6
300 Hattisku Framannoz
Melee Infantry / Spear Infantry / (Ger_Gaizoz_Frije)
Hattisku Framannoz
(Chatti Medium Spearmen)

These Chatti spearmen are better equipped but still relatively light infantry. They are also an affordable unit, best used to protect the flanks. Their equipment includes a framea for melee fighting and several javelins.

300 720 720 32 9 11 71 6 20 45
7
175 Sitones Swajut
Missile Infantry / Missile Infantry / (Ger_scandinavian_Skirmishers)
Sitones Swajut
(Scandinavian Skirmishers)

The Sitones are a Germanic or Finnic people who reside just above the Suiones (Swedes). It is said that these people are very much like the Suiones, except they are ruled by a woman, which goes against the Germanic custom. Each warrior is armed with a bundle of throwing spears, a slightly longer spear for melee, and a stout ovular shield, but they do not wear armour.

175 502 502 15 90 7 5 18 9 6 44 4 20 55
8
300 Suiones Druhtiz
Melee Infantry / Spear Infantry / (Ger_scandinavian_Spearmen)
Suiones Druhtiz
(Scandinavian Spearmen)

From lands with a harsh climate in eastern Svealand, these people are accustomed to fighting every day for their own survival. In warfare it is up to each man to prove his own bravery and worth, so their uniquely savage charge into the enemy enables them to perform slightly better than their neighbours in that respect.

300 543 543 24 9 10 73 4 20 55
9
300 Slaganz
Melee Infantry / Melee Infantry / (Ger_Sloxonez)
Slaganz
(Germanic Clubmen)

Although the club is a crude and primitive weapon, it is still widely used by many nations throughout the known world. A club is efficient against shields, and especially any unit in a shieldwall, the most common tactic of any Celtic army. Suebi clubmen use a light, one-handed club, so they can carry and throw javelins at the same time.

300 481 481 32 11 11 56 1 20 40
10
300 Gaisofulkho
Melee Infantry / Spear Infantry / (Ger_Spear_Levy)
Gaisofulkho
(Spear Levy)

A lack of experience does not mute the aggression of these spearman in the least.

300 419 419 27 9 11 59 1 20 45
11
256 Markamannoz Speutagardaz
Melee Infantry / Hoplite/Pike Infantry / (Ger_Speudogordoz)
Markamannoz Speutagardaz
(Markamannoz Pikemen)

The Markamannoz are a famous tribe, warlike but organised on the battlefield. Among the elites, they have famous spearmen, the Speutagardaz. They are skilled enough to form impressive shieldwalls with five meter long spears, a rather unusual feature. Speutagardaz use long spears with a short and narrow head. They are well equipped, probably having light axes, reinforced leather armor, and a leather and scale helmet, which is lighter and cheaper than the usual iron helmet, but highly protective.

256 628 628 27 9 10 43 6 20 50
12
175 Juguntha
Missile Infantry / Missile Infantry / (Ger_Youths)
Juguntha
(Germanic Youths)

Youth, inexperience, and ignorance of battle: all can armour the hearts of the young.

175 441 441 14 85 7 5 24 11 8 50 1 20 35
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