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Iceni (Imperator Augustus) Iceni (Imperator Augustus) Buildings

Minor Settlement (Lead) Buildings




Minor Settlement (Lead)

Barbarian Hamlet (Lead)
Barbarian Village (Lead)
Barbarian Town (Lead)
Barbarian Pagus (Lead)
Minor Settlement (Lead)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Barbarian Hamlet (Lead) Minor Settlement (Lead) Level 1
Barbarian Hamlet (Lead)
From tiny acorns great oaks grow.
4 1800 86 wealth from manufacturing (industry) (this_building)
+10% wealth from all sources (regions_in_this_province)
+1 growth per turn (this_province)
+1 public order per turn (sanitation) (all provinces)
+1 army recruitment capacity (this_province)
10 lead (this_building)
10 silver talents (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
10 silver talents (this_building)
10 lead (this_building)
+10 line of sight across borders (this_region)
2 Barbarian Village (Lead) Minor Settlement (Lead) Level 2
Barbarian Village (Lead)
The village is the heart of the people.
6 2700 -2 food (this_region)
170 wealth from manufacturing (industry) (this_building)
+15% wealth from all sources (regions_in_this_province)
+1 growth per turn (this_province)
+1 public order per turn (sanitation) (all provinces)
+1 army recruitment capacity (this_province)
10 lead (this_building)
25 silver talents (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
25 silver talents (this_building)
10 lead (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Barbarian Town (Lead) Minor Settlement (Lead) Level 3
Barbarian Town (Lead)
Many hungry mouths are filled in a town.
10 4200 -4 food (this_region)
338 wealth from manufacturing (industry) (this_building)
+20% wealth from all sources (regions_in_this_province)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+2 public order per turn (sanitation) (all provinces)
+1 army recruitment capacity (this_province)
10 lead (this_building)
60 silver talents (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
60 silver talents (this_building)
10 lead (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Barbarian Pagus (Lead) Minor Settlement (Lead) Level 4
Barbarian Pagus (Lead)
Riches grow when people work together.
16 7740 -6 food (this_region)
591 wealth from manufacturing (industry) (this_building)
+25% wealth from all sources (regions_in_this_province)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+2 public order per turn (sanitation) (all provinces)
+1 army recruitment capacity (this_province)
10 lead (this_building)
120 silver talents (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Tribute Collection Edict:
+3% tax rate (this_province)
Bread and Games Edict:
+3% wealth generated by all commerce buildings (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
120 silver talents (this_building)
10 lead (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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