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Iceni (Imperator Augustus) Iceni (Imperator Augustus) Buildings

Minor Settlement (Leather) Buildings




Minor Settlement (Leather)

Barbarian Hamlet (Leather)
Barbarian Village (Leather)
Barbarian Town (Leather)
Barbarian Pagus (Leather)
Minor Settlement (Leather)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Barbarian Hamlet (Leather) Minor Settlement (Leather) Level 1
Barbarian Hamlet (Leather)
From tiny acorns great oaks grow.
4 1500 135 wealth from manufacturing (industry) (this_building)
+2% wealth from manufacturing (industry) (all regions)
+1 growth per turn (this_province)
+1 experience for new spies (this_province)
+1 army recruitment capacity (this_province)
10 leather (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Barbarian Village (Leather) Minor Settlement (Leather) Level 2
Barbarian Village (Leather)
The village is the heart of the people.
6 2100 -2 food (this_region)
168 wealth from manufacturing (industry) (this_building)
+4% wealth from manufacturing (industry) (all regions)
+1 growth per turn (this_province)
+1 experience for new spies (this_province)
+1 army recruitment capacity (this_province)
25 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Barbarian Town (Leather) Minor Settlement (Leather) Level 3
Barbarian Town (Leather)
Many hungry mouths are filled in a town.
10 2850 -4 food (this_region)
203 wealth from manufacturing (industry) (this_building)
+6% wealth from manufacturing (industry) (all regions)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+2 experience for new spies (this_province)
+1 army recruitment capacity (this_province)
60 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Barbarian Pagus (Leather) Minor Settlement (Leather) Level 4
Barbarian Pagus (Leather)
Riches grow when people work together.
16 4500 -6 food (this_region)
237 wealth from manufacturing (industry) (this_building)
+8% wealth from manufacturing (industry) (all regions)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+3 experience for new spies (this_province)
+1 army recruitment capacity (this_province)
120 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Migration Edict:
-4% unit recruitment cost (this_province)
Tribute Collection Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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