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Healer Iceni (Imperator Augustus)Iceni (Imperator Augustus) Trader's Field Level 2

Healer

Herbs, knowledge and guidance from the gods.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Trader's Field

Trader's Field
Trader's Field
(rom_BARBARIAN_public_land_1)
Trader's Field Level 0
Outpost
Outpost
(rom_BARBARIAN_public_Colony_1)
Trader's Field Level 1
Enclosed Settlement
Enclosed Settlement
(rom_BARBARIAN_public_Colony_2)
Trader's Field Level 2
Migration Center
Migration Center
(rom_BARBARIAN_public_Colony_3)
Trader's Field Level 3
Guard's Hut
Guard's Hut
(rom_BARBARIAN_public_guard_2)
Trader's Field Level 1
Watch Tower
Watch Tower
(rom_BARBARIAN_public_guard_3)
Trader's Field Level 2
Hall of the Ancestors
Hall of the Ancestors
(rom_BARBARIAN_public_guard_4)
Trader's Field Level 3
Healer
Healer
(rom_BARBARIAN_public_medicus_2)
Trader's Field Level 1
Followers of Belenus
Followers of Belenus
(rom_BARBARIAN_public_medicus_BRITISH_3)
Trader's Field Level 2
Hall of the Ancestors
Hall of the Ancestors
(rom_BARBARIAN_public_guard_4)
Trader's Field Level 3
Local Tradesman
Local Tradesman
(rom_BARBARIAN_public_trader_2)
Trader's Field Level 1
Local Market
Local Market
(rom_BARBARIAN_public_trader_3)
Trader's Field Level 2
Healer

Building Name

Healer

Level Name

rom_BARBARIAN_public_medicus_2

Building Chain

Trader's Field

Building Level

2

Create Time

6

Create Cost

2550

Require Technology

Knowledge of the Oak
Knowledge of the Oak

Effects

+2 growth per turn (this_province)
+4 public order per turn (sanitation) (this_province)
+4% unit replenishment (regions_in_this_province)
+0.3% 2nd Class Citizen (this_building)
+0.2% 3rd Class Citizen (this_building)
-2% provincial income (building upkeep) (regions_in_this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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