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Lynchet Iceni (Imperator Augustus)Iceni (Imperator Augustus) Economic Level 4

Lynchet

A well-tended field produces superior crops.

Not only did the Celts develop a field system that made it possible to clearly define the boundaries between farms, they also made machines that were far more advanced than those used by the Romans or the Greeks. The Celtic plough had a coulter, a sharp blade that turned the soil over on itself. This allowed farmers to work land that had previously been inaccessible to arable farming. A wide variety of crops were grown by the Celtic people, depending on the local climate and soil. For example, the Picts of Scotland were unable to grow olives and grape vines like the Gaulish tribes of the Po Valley; they relied instead on the raising of sheep for food and wool.

Economic

Enclosed Land
Enclosed Land
(rom_BARBARIAN_enclosure_minor_1)
Economic Level 0
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_BARBARIAN_minor_Warbreed_2)
Economic Level 1
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_BARBARIAN_minor_Warbreed_3)
Economic Level 2
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_BARBARIAN_minor_Warbreed_4)
Economic Level 3
Cattle Pens
Cattle Pens
(rom_BARBARIAN_enclosure_minor_food_cattle_2)
Economic Level 1
Cattle Farm
Cattle Farm
(rom_BARBARIAN_enclosure_minor_food_cattle_3)
Economic Level 2
Cattle Ranch
Cattle Ranch
(rom_BARBARIAN_enclosure_minor_food_cattle_4)
Economic Level 3
Field
Field
(rom_BARBARIAN_enclosure_minor_food_grain_2)
Economic Level 1
Farm
Farm
(rom_BARBARIAN_enclosure_minor_food_grain_3)
Economic Level 2
Lynchet
Lynchet
(rom_BARBARIAN_enclosure_minor_food_grain_4)
Economic Level 3
Clay Pit
Clay Pit
(rom_BARBARIAN_enclosure_minor_industry_2)
Economic Level 1
Potter
Potter
(rom_BARBARIAN_enclosure_minor_industry_3)
Economic Level 2
Potter's Workshop
Potter's Workshop
(rom_BARBARIAN_enclosure_minor_industry_4)
Economic Level 3
Brine Distiller
Brine Distiller
(rom_BARBARIAN_artisans_major_salt_2_minor)
Economic Level 1
Salt Kiln
Salt Kiln
(rom_BARBARIAN_artisans_major_salt_3_minor)
Economic Level 2
Salt Workshop
Salt Workshop
(rom_BARBARIAN_artisans_major_salt_4_minor)
Economic Level 3
Goldsmith
Goldsmith
(rom_BARBARIAN_artisans_major_gold_2_minor)
Economic Level 1
Mint
Mint
(rom_BARBARIAN_artisans_major_gold_3_minor)
Economic Level 2
Jewelsmith
Jewelsmith
(rom_BARBARIAN_artisans_major_gold_4_minor)
Economic Level 3
Reservoir
Reservoir
(rom_BARBARIAN_enclosure_minor_water_2)
Economic Level 1
Well
Well
(rom_BARBARIAN_enclosure_minor_water_3)
Economic Level 2
Canals
Canals
(rom_BARBARIAN_enclosure_minor_water_4)
Economic Level 3
Sewage Ditch
Sewage Ditch
(rom_BARBARIAN_enclosure_minor_drain_2)
Economic Level 1
Drainage Ditch
Drainage Ditch
(rom_BARBARIAN_enclosure_minor_drain_3)
Economic Level 2
River Drainage
River Drainage
(rom_BARBARIAN_enclosure_minor_drain_4)
Economic Level 3
Lynchet

Building Name

Lynchet

Level Name

rom_BARBARIAN_enclosure_minor_food_grain_4

Building Chain

Economic

Building Level

4

Create Time

16

Create Cost

3600

Require Technology

Land Reclamation
Land Reclamation

Effects

14 food (this_region)
90 wealth from farming (agriculture) (this_building)
-8 public order(squalor) (this_province)
Bread and Games Edict:
1 food (this_province)
+0.2% 1st Class Citizen (this_building)
+1% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -5 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -3 growth (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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