menu
HomeHome / Divide et Impera / Iceni (Imperator Augustus) / Buildings / Monumental Architect
Monumental Architect Iceni (Imperator Augustus)Iceni (Imperator Augustus) Industrial Level 4

Monumental Architect

Skilled craftsmen, overseeing the construction of monuments dedicated to the gods.

No less sophisticated at working metal than their ‘civilised’ counterparts, mines were commonplace amongst the Celtic and Germanic tribes, especially tin mines in Britannia and the many gold mines of the Iberian Peninsula. What differed was the efficiency of the mining, which was often conducted by the lower castes, or ‘free-men’, of these tribal populations. Fire-setting, both in open-pit and shaft mines, was probably the most common and ancient mining practice employed. This involved setting a fire against the rock face being worked before cooling it rapidly with water, thus causing a fracture. This dangerous practice was widespread in Europe as early as the Bronze Age, continuing throughout antiquity and well into the medieval period. Nevertheless, these tribes attained much power and wealth through their hazardous endeavours.

Industrial

Quarry
Quarry
(rom_ALL_industry_minor_1)
Industrial Level 0
Trench Mine
Trench Mine
(rom_ALL_industry_minor_mine_2)
Industrial Level 1
Shaft Mine
Shaft Mine
(rom_ALL_industry_minor_mine_3)
Industrial Level 2
Sluiced Mine
Sluiced Mine
(rom_ALL_industry_minor_mine_4)
Industrial Level 3
Stone Quarry
Stone Quarry
(rom_ALL_industry_minor_quarry_2)
Industrial Level 1
Stone Cutter
Stone Cutter
(rom_ALL_industry_minor_quarry_3)
Industrial Level 2
Monumental Architect
Monumental Architect
(rom_ALL_industry_minor_quarry_4)
Industrial Level 3
Monumental Architect

Building Name

Monumental Architect

Level Name

rom_ALL_industry_minor_quarry_4

Building Chain

Industrial

Building Level

4

Create Time

16

Create Cost

8640

Require Resource

Marble
Marble

Require Technology

Dry Stone Construction
Dry Stone Construction

Effects

-15% construction costs (regions_in_this_province)
600 wealth from manufacturing (industry) (this_building)
+20% wealth from industry (regions_in_this_province)
-10 public order(squalor) (this_province)
+20% wealth generated by slaves (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
Disqus
Facebook