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Fortified Hierapytna (Occupied) Iceni (Imperator Augustus)Iceni (Imperator Augustus) Ancient Capital Level 4

Fortified Hierapytna (Occupied)

Strategic Hellenistic capital, fortified and prepared.

Ancient Capital

Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_1)
Ancient Capital Level 0
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_2)
Ancient Capital Level 1
Fortified Hierapytna (Occupied)
Fortified Hierapytna (Occupied)
(dei_main_city_KNOSSOS_3_fort)
Ancient Capital Level 2
Fortified Hierapytna (Occupied)
Fortified Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4_fort)
Ancient Capital Level 3
Commercial Hierapytna (Occupied)
Commercial Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4_trade)
Ancient Capital Level 3
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4)
Ancient Capital Level 3
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_3)
Ancient Capital Level 2
Fortified Hierapytna (Occupied)
Fortified Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4_fort)
Ancient Capital Level 3
Commercial Hierapytna (Occupied)
Commercial Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4_trade)
Ancient Capital Level 3
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4)
Ancient Capital Level 3
Commercial Hierapytna (Occupied)
Commercial Hierapytna (Occupied)
(dei_main_city_KNOSSOS_3_trade)
Ancient Capital Level 2
Fortified Hierapytna (Occupied)
Fortified Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4_fort)
Ancient Capital Level 3
Commercial Hierapytna (Occupied)
Commercial Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4_trade)
Ancient Capital Level 3
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4)
Ancient Capital Level 3
Fortified Hierapytna (Occupied)

Building Name

Fortified Hierapytna (Occupied)

Level Name

dei_main_city_KNOSSOS_4_fort

Building Chain

Ancient Capital

Building Level

4

Create Time

16

Create Cost

14400

Require Resource

Marble
Marble

Require Technology

Enclosed Settlement
Enclosed Settlement

Effects

-6 food (this_region)
+16% wealth from all sources (regions_in_this_province)
750 wealth from subsistence (this_building)
450 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
Noble Philanthropy Edict:
-4% building construction costs (this_province)
Tax Harvesting Edict:
+6% tax rate (this_province)
+10 line of sight across borders (this_region)
+0.75% 3rd Class Citizen (this_building)
+1.5% 1st and 2nd Class (this_building)
100 fish (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

300 Britannic  Warriors
300 Britannic  Warriors
300 Britannic  Warriors
300 Britannic  Warriors
300 Britannic  Warriors
300 Britannic  Warriors
300 Britannic  Warriors
Britannic Warriors
(GAR_Bri_Garrisoned_Warriors)
Melee Infantry
300 Britannic Champions
300 Britannic Champions
300 Britannic Champions
300 Britannic Champions
Britannic Champions
(GAR_Bri_Local_Champions)
Melee Infantry
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
175 Local Archers
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
175 Kretai Toxotai
Missile Infantry / Missile Infantry / (AOR_34_Cretan_Archers)
Kretai Toxotai
(Cretan Archers)

As elite archers from the island of Knossos, the ancestors of these famed bowmen once served in the all-conquering army of Alexander the Great.

175 1021 1021 11 185 7 15 21 7 6 39 8 20 30
2
300 Kretai Haploi
Melee Infantry / Spear Infantry / (AOR_34_Cretan_Levies)
Kretai Haploi
(Cretan Levies)

Relatively untrained citizens that are called to arms only in the most dire of circumstances.

300 562 562 26 9 11 66 4 20 30
3
175 Imannae
Missile Infantry / Missile Infantry / (Bri_Imannae)
Imannae
(Britannic Skirmishers)

The Imannae (Im-an-ay) are youths used throughout many less developed Celtic territories to ambush and disorient enemies. In an army, they generally act as a screen for the main force, disrupting the enemy formations with their javelins before the older warriors charge. They are actually more akin to a militia arm, and are employed by tribes in dire need of defense. They are best employed as hit-and-run soldiers for if they become embroiled in a melee they will surely break and flee.

175 428 428 14 85 7 7 18 9 11 51 1 20 35
4
300 Lugoae
Melee Infantry / Spear Infantry / (Bri_Lugoae)
Lugoae
(Levy Troops)

During periods of strife and war, it is sometimes necessary to call upon ordinary citizens to organize as a militia. Militia in Celtic societies - known as the Lugoae - are farmers, craftsmen and fishermen, who are called to brief military service in periods of crisis. They may train a few times a year to fight and participate in games and sports to improve their physicality, but they're still only militia, and can only be trusted to do so much.

300 353 353 22 9 15 54 1 20 45
5
175 Uassedoi
Missile Infantry / Missile Infantry / (Bri_Uassedoi)
Uassedoi
(Britannic Slingers)

Comprised of the sons of higher-class men, the Uassedoi are not warriors ready for the front-line of battle. Still, they are unencumbered by heavy shields and can move in quickly with their spears against other light troops, or take up flanking positions with their slings. Many of these youths will someday take the places of their fathers and uncles, and this is where they begin their training.

175 809 809 6 190 6 20 21 9 13 66 1 20 40
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