Athens (Occupied)
Enlightened, it lights the world.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
Ancient Capital
Building Name Athens (Occupied) |
Level Name dei_main_city_ATHENS_4 |
Building Chain Ancient Capital |
Building Level 4 |
Create Time 16 |
Create Cost 12600 |
Require Resource Marble |
Require Technology Enclosed Settlement |
Effects
+6 artillery on walls (this_region)-10 food (this_region)
+40% wealth from all sources (regions_in_this_province)
1518 wealth from subsistence (this_building)
+4 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+8% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+6 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
Provides Garrison Army
(GAR_Bri_Garrisoned_Warriors)
Melee Infantry
(GAR_Bri_Local_Champions)
Melee Infantry
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Hoplite/Pike Infantry / (AOR_35_Athenian_Hoplites) Athenai Hoplitai (Athenian Hoplites) Hoplites: no other word says Greeks at war in quite the same way. |
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200 | 1021 | 1021 | 29 | 9 | 13 | 62 | 12 | 20 | 40 | |||||||||
2 |
Melee Infantry / Hoplite/Pike Infantry / (AOR_35_Athenian_Thorax_Hoplites) Athenai Thorakitai Hoplitai (Athenian Thorax Hoplites) The phalanx is only as strong as the shield-arms of the warriors in it. |
|||||||||||||||||
200 | 1117 | 1117 | 30 | 9 | 13 | 70 | 14 | 20 | 40 | |||||||||
3 |
Melee Infantry / Hoplite/Pike Infantry / (AOR_35_Greek_Levies) Korinthoi Epistratoi Hoplitai (Corinthian Levy Hoplites) Levies are plentiful, and can stand in battle when properly commanded. |
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300 | 562 | 562 | 23 | 9 | 11 | 56 | 4 | 20 | 30 | |||||||||
4 |
Melee Infantry / Hoplite/Pike Infantry / (AOR_35_Greek_Light_Hoplites) Korinthoi Ekdromoi Hoplitai (Corinthian Light Hoplites) Discipline is needed to carry a spear and bear a shield in the phalanx. |
|||||||||||||||||
200 | 615 | 615 | 27 | 9 | 13 | 57 | 4 | 20 | 40 | |||||||||
5 |
Melee Infantry / Spear Infantry / (AOR_35_Greek_Thureos_Spears) Korinthoi Thureophoroi (Corinthian Thureos Spears) These well-trained warriors are a flexible force of skirmishing spearmen. |
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200 | 765 | 765 | 30 | 9 | 10 | 67 | 8 | 20 | 40 | |||||||||
6 |
Missile Infantry / Missile Infantry / (Bri_Imannae) Imannae (Britannic Skirmishers) The Imannae (Im-an-ay) are youths used throughout many less developed Celtic territories to ambush and disorient enemies. In an army, they generally act as a screen for the main force, disrupting the enemy formations with their javelins before the older warriors charge. They are actually more akin to a militia arm, and are employed by tribes in dire need of defense. They are best employed as hit-and-run soldiers for if they become embroiled in a melee they will surely break and flee. |
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175 | 428 | 428 | 14 | 85 | 7 | 7 | 18 | 9 | 11 | 51 | 1 | 20 | 35 | |||||
7 |
Melee Infantry / Spear Infantry / (Bri_Lugoae) Lugoae (Levy Troops) During periods of strife and war, it is sometimes necessary to call upon ordinary citizens to organize as a militia. Militia in Celtic societies - known as the Lugoae - are farmers, craftsmen and fishermen, who are called to brief military service in periods of crisis. They may train a few times a year to fight and participate in games and sports to improve their physicality, but they're still only militia, and can only be trusted to do so much. |
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300 | 353 | 353 | 22 | 9 | 15 | 54 | 1 | 20 | 45 | |||||||||
8 |
Missile Infantry / Missile Infantry / (Bri_Uassedoi) Uassedoi (Britannic Slingers) Comprised of the sons of higher-class men, the Uassedoi are not warriors ready for the front-line of battle. Still, they are unencumbered by heavy shields and can move in quickly with their spears against other light troops, or take up flanking positions with their slings. Many of these youths will someday take the places of their fathers and uncles, and this is where they begin their training. |
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175 | 809 | 809 | 6 | 190 | 6 | 20 | 21 | 9 | 13 | 66 | 1 | 20 | 40 |
Disqus |
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