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Ptolemaioi (Imperator Augustus) Ptolemaioi (Imperator Augustus) Buildings

Minor Settlement (Wine) Buildings




Minor Settlement (Wine)

Hellenistic Hamlet (Wine)
Hellenistic Village (Wine)
Hellenistic Komai (Wine)
Hellenistic Town (Wine)
Minor Settlement (Wine)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Hellenistic Hamlet (Wine) Minor Settlement (Wine) Level 1
Hellenistic Hamlet (Wine)
Small communities thrive through shared endeavour.
4 1650 168 wealth from farming (agriculture) (this_building)
+1 growth per turn (this_province)
+1 public order per turn (all provinces)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
10 wine (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Hellenistic Village (Wine) Minor Settlement (Wine) Level 2
Hellenistic Village (Wine)
For most people, their village is the whole world.
6 2400 -2 food (this_region)
255 wealth from farming (agriculture) (this_building)
+1 growth per turn (this_province)
+1 public order per turn (all provinces)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
25 wine (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Hellenistic Komai (Wine) Minor Settlement (Wine) Level 3
Hellenistic Komai (Wine)
Successful villages attract trade and settlers, and grow as a result.
10 3600 -4 food (this_region)
338 wealth from farming (agriculture) (this_building)
+2 growth per turn (this_province)
+2 public order per turn (all provinces)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
60 wine (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Hellenistic Town (Wine) Minor Settlement (Wine) Level 4
Hellenistic Town (Wine)
For settlers and traders, towns are home to opportunities undreamt of in villages.
16 5940 -8 food (this_region)
423 wealth from farming (agriculture) (this_building)
+2 growth per turn (this_province)
+2 public order per turn (all provinces)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
120 wine (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Bread and Games Edict:
+2 public order (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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