menu
HomeHome / Divide et Impera / Ptolemaioi (Imperator Augustus) / Buildings / Minor Settlement (Market) Buildings
Ptolemaioi (Imperator Augustus) Ptolemaioi (Imperator Augustus) Buildings

Minor Settlement (Market) Buildings




Minor Settlement (Market)

Hellenistic Hamlet
Civil Settlement
Civil Town
Civil Colony
Farming Settlement
Farming Town
Farming Colony
Market Settlement
Market Town
Market Colony
Minor Settlement (Market)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Hellenistic Hamlet Minor Settlement (Market) Level 1
Hellenistic Hamlet
Small communities thrive through shared endeavour.
4 1800 +1% wealth from all sources (regions_in_this_province)
114 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Civil Settlement Minor Settlement (Market) Level 2
Civil Settlement
Careful planning can sow the seeds of greatness.
6 2700 -1 food (this_region)
150 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+1 public order per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
-2% upkeep for all land units (local armies)
+12 line of sight across borders (this_region)
+0.7% 1st and 2nd Class (this_building)
+0.1% 3rd and 4th Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
3 Hellenistic Village Minor Settlement (Market) Level 2
Hellenistic Village
For most people, their village is the whole world.
6 2700 -2 food (this_region)
+8% wealth from all sources (regions_in_this_province)
225 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Market Settlement Minor Settlement (Market) Level 2
Market Settlement
"Have you tried Anatolios' olives this season? So plump and juicy!"
6 2700 -1 food (this_region)
+5% wealth from all commerce (regions_in_this_province)
150 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
+0.1% 1st and 2nd Class (this_building)
+0.7% 3rd and 4th Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
5 Farming Settlement Minor Settlement (Market) Level 2
Farming Settlement
Demeter blesses those who tend the earth.
6 2700 -1 food (this_region)
225 wealth from farming (agriculture) (this_building)
+5% wealth from agriculture (regions_in_this_province)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
+0.7% 2nd and 3rd Class (this_building)
+0.1% 1st and 4th Class Citizens (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
6 Hellenistic Komai Minor Settlement (Market) Level 3
Hellenistic Komai
Successful villages attract trade and settlers, and grow as a result.
10 3900 -4 food (this_region)
+12% wealth from all sources (regions_in_this_province)
282 wealth from subsistence (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
7 Market Town Minor Settlement (Market) Level 3
Market Town
Barter is a form of combat where both parties may walk away the victor.
10 3900 -4 food (this_region)
+10% wealth from all commerce (regions_in_this_province)
275 wealth from local commerce (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
+0.5% 1st and 2nd Class (this_building)
+1% 3rd and 4th Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
8 Farming Town Minor Settlement (Market) Level 3
Farming Town
A profitable surplus is the work of many hands.
10 3900 -2 food (this_region)
338 wealth from farming (agriculture) (this_building)
+10% wealth from agriculture (regions_in_this_province)
+3 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
+1% 2nd and 3rd Class (this_building)
+0.5% 1st and 4th Class Citizens (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
9 Civil Town Minor Settlement (Market) Level 3
Civil Town
Straight roads and straighter governors make for a better town.
10 3900 -4 food (this_region)
+4% wealth from all sources (regions_in_this_province)
250 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+2 public order per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
-5% upkeep for all land units (local armies)
+12 line of sight across borders (this_region)
+1% 1st and 2nd Class (this_building)
+0.5% 3rd and 4th Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
10 Market Colony Minor Settlement (Market) Level 4
Market Colony
Silk from the east, garum from west: all things flow into the market.
16 6300 -6 food (this_region)
+15% wealth from all commerce (regions_in_this_province)
375 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
+0.7% 1st and 2nd Class (this_building)
+1.5% 3rd and 4th Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
11 Farming Colony Minor Settlement (Market) Level 4
Farming Colony
"Thanks to old Lycurgus, we may all be landowners."
16 6300 -3 food (this_region)
450 wealth from farming (agriculture) (this_building)
+15% wealth from agriculture (regions_in_this_province)
+4 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
+1.5% 2nd and 3rd Class (this_building)
+0.7% 1st and 4th Class Citizens (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
12 Civil Colony Minor Settlement (Market) Level 4
Civil Colony
Built in the image of its mother city, now superior in wealth and order.
16 6300 -8 food (this_region)
+6% wealth from all sources (regions_in_this_province)
350 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+3 public order per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
-7% upkeep for all land units (local armies)
+12 line of sight across borders (this_region)
+1.5% 1st and 2nd Class (this_building)
+0.7% 3rd and 4th Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
13 Hellenistic Town Minor Settlement (Market) Level 4
Hellenistic Town
For settlers and traders, towns are home to opportunities undreamt of in villages.
16 6480 -6 food (this_region)
+16% wealth from all sources (regions_in_this_province)
338 wealth from subsistence (this_building)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Noble Philanthropy Edict:
-4% building construction costs (this_province)
Tax Harvesting Edict:
+6% tax rate (this_province)
+10 line of sight across borders (this_region)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
Facebook