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Ptolemaioi (Imperator Augustus) Ptolemaioi (Imperator Augustus) Buildings

Warhorse Resource Buildings




Warhorse Resource

Warhorse Pastures
Warhorse Trader
Warhorse Market
Warhorse Trade Hub
Warhorse Corrals
Warhorse Breeder
Warhorse Stable Complex
Warhorse Courses
Warhorse Trainer
Master Horse Trainer
Warhorse Resource
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Warhorse Pastures Warhorse Resource Level 1
Warhorse Pastures
The noble horse has much to teach us.
4 2025 150 wealth from livestock (agriculture) (this_building)
+0.1% 2nd Class Citizen (this_building)
10 Warhorse (this_building)
2 Warhorse Courses Warhorse Resource Level 2
Warhorse Courses
Only a horse is worth more broken.
6 4275 -4% cavalry unit recruitment cost (this_province)
+1 experience rank(s) for cavalry recruits (this_province)
+7.5% cavalry charge bonus upon recruitment (this_province)
+0.3% 2nd Class Citizen (this_building)
+0.1% 3rd Class Citizen (this_building)
3 Warhorse Corrals Warhorse Resource Level 2
Warhorse Corrals
Without selective breeding, heavy cavalry would not exist.
6 4275 180 wealth from livestock (agriculture) (this_building)
+0.3% 2nd Class Citizen (this_building)
+0.1% 3rd Class Citizen (this_building)
20 Warhorse (this_building)
4 Warhorse Trader Warhorse Resource Level 2
Warhorse Trader
“I would offer you a deal, but everything is on sale already!”
6 4275 300 wealth from local commerce (this_building)
+0.3% 2nd Class Citizen (this_building)
+0.1% Foreigner Population (this_building)
10 Warhorse (this_building)
5 Warhorse Trainer Warhorse Resource Level 3
Warhorse Trainer
Only a horse is worth more broken.
10 8775 -6 public order(squalor) (this_province)
-8% cavalry unit recruitment cost (this_province)
+2 experience rank(s) for cavalry recruits (this_province)
+10% cavalry charge bonus upon recruitment (this_province)
+0.5% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
6 Warhorse Breeder Warhorse Resource Level 3
Warhorse Breeder
Without selective breeding, heavy cavalry would not exist.
10 8775 250 wealth from livestock (agriculture) (this_building)
+5% wealth from industry (regions_in_this_province)
-6 public order(squalor) (this_province)
+0.5% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
30 Warhorse (this_building)
7 Warhorse Market Warhorse Resource Level 3
Warhorse Market
If they don’t have it, you don’t want it.
10 8775 650 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-6 public order(squalor) (this_province)
+0.5% 2nd Class Citizen (this_building)
+0.2% Foreigner Population (this_building)
10 Warhorse (this_building)
8 Master Horse Trainer Warhorse Resource Level 4
Master Horse Trainer
Noble breeds for those of noble blood.
16 16808 +0.5% empire maintenance (this_faction)
-8 public order(squalor) (this_province)
-12% cavalry unit recruitment cost (this_province)
+3 experience rank(s) for cavalry recruits (this_province)
+12.5% cavalry charge bonus upon recruitment (this_province)
+0.7% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
9 Warhorse Stable Complex Warhorse Resource Level 4
Warhorse Stable Complex
Without selective breeding, heavy cavalry would not exist.
16 16808 +0.5% empire maintenance (this_faction)
300 wealth from livestock (agriculture) (this_building)
+8% wealth from industry (regions_in_this_province)
-8 public order(squalor) (this_province)
+0.7% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
40 Warhorse (this_building)
10 Warhorse Trade Hub Warhorse Resource Level 4
Warhorse Trade Hub
If they don’t have it, you don’t want it.
16 16808 +0.5% empire maintenance (this_faction)
1250 wealth from local commerce (this_building)
+4 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1% 2nd Class Citizen (this_building)
+0.3% Foreigner Population (this_building)
10 Warhorse (this_building)
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