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Harbour Ptolemaioi (Imperator Augustus)Ptolemaioi (Imperator Augustus) Port Level 2

Harbour

Harbours provide and promote trade, whilst giving shelter from pirates and storms.

Shipbuilding, maintenance and having a safe harbour were obviously crucial to the trade and expansion of any Mediterranean people. From 500BC, the Greek trireme was the backbone of Hellenic navies. Up to forty metres long, and powered by a crew of 170 highly trained, professional rowers, the trireme was narrow and light, if a little unstable. Rowers were expected to throw javelins and sling stones while seated so as not to rock the boat! In Piraeus, the port of Athens, up to 750 triremes could be sheltered in nearly 500 neosokoi, or covered hangars, when not in use. The Carthaginians constructed an artificial harbour or 'cothon' to protect their ships from the sea. It is believed that other cothons could be drained to act as dry docks, allowing for ship maintenance.

Port

Port
Port
(rom_HELLENIC_port_minor_1)
Port Level 0
Fishing Port
Fishing Port
(rom_HELLENIC_port_minor_food_2)
Port Level 1
Fishmonger
Fishmonger
(rom_HELLENIC_port_minor_food_3)
Port Level 2
Shipwright
Shipwright
(rom_HELLENIC_port_minor_small_military_2)
Port Level 1
Docks
Docks
(rom_HELLENIC_port_minor_small_military_3)
Port Level 2
Harbour
Harbour
(rom_HELLENIC_port_minor_trade_2)
Port Level 1
Trading Port
Trading Port
(rom_HELLENIC_port_minor_trade_3)
Port Level 2
Harbour

Building Name

Harbour

Level Name

rom_HELLENIC_port_minor_trade_2

Building Chain

Port

Building Level

2

Create Time

6

Create Cost

3150

Effects

90 wealth from local commerce (this_building)
180 wealth from maritime commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +100 (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)

Provides Garrison Army

80 Raiding Hemiolia - Machimoi Epibatoi Toxotai
80 Raiding Hemiolia - Machimoi Epibatoi Toxotai
Raiding Hemiolia - Machimoi Epibatoi Toxotai
(Gre_Raiding_Hemolia_Egy)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Assault Dieres - Machimoi Epibatoi
Light Ship / Melee Ship / (Gre_Assault_Bireme_Egy)
Assault Dieres - Machimoi Epibatoi
A bireme is a 30 meter long oared warship (galley) with two decks of oars, thought to have been invented by the Phoenicians in the 8th century BCE. Often called a liburnia in later Roman fleets, these swift yet durable warships are excellent for boarding actions and coastal patrols.

(Egyptian Marines)

60 938 938 501 4 27 10 13 79 12 24 60
2
100 Pursuit Trihemiolia - Machimoi Epibatoi Toxotai
Light Ship / Missile Ship / (Gre_Pursuit_Hemolia_Egy)
Pursuit Trihemiolia - Machimoi Epibatoi Toxotai
The trihemiolia is a lighter version of the trireme, with two and a half rows of oars. Developed by the Rhodians, it has been their favoured ship design for centuries and is an ideal pirate hunter, able to keep up with lighter raiding ships.

(Egyptian Marine Archers)

100 812 812 585 4 9 165 5 31 19 7 8 36 8 21 50
3
80 Raiding Hemiolia - Machimoi Epibatoi Toxotai
Light Ship / Missile Ship / (Gre_Raiding_Hemolia_Egy)
Raiding Hemiolia - Machimoi Epibatoi Toxotai
A hemiolia is a light and fast raiding ship developed in the 4th century BCE, favoured by pirates but also used by navies as a light patrol ship. It has one and a half rows of oars, making it faster and more powerful than earlier uniremes.

(Egyptian Marine Archers)

80 688 688 402 4 9 165 5 31 19 7 8 36 8 21 50
4
100 Supply Ship - Supply Crew
Light Ship / Transport Ship / (Supply_Ship_Greek)
Supply Ship - Supply Crew
These merchant ships can carry vast amounts of supplies, and are the best solution to supply forces operating on land.

A fleet with a supply ship can supply nearby land forces until the fleet runs out of supplies. Supply lines by sea are generally less expensive than those on land.

100 550 550 6 10 1 22 2 20 20
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