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HomeHome / Divide et Impera / Ptolemaioi (Imperator Augustus) / Buildings / Central Slave Quarters
Central Slave Quarters Ptolemaioi (Imperator Augustus)Ptolemaioi (Imperator Augustus) City Centre Level 4

Central Slave Quarters

A central location for the buying, selling, housing and display of all types of slaves.

Slaves were an everyday, accepted part of Hellenic society and were found everywhere. They did everything from backbreaking labour in fields and mines to managing treasury accounts. In the 5th century BC it is believed there was one slave for every free man in 'democratic' Athens. Even free people on a modest living had at least one slave for menial tasks. Slaves were the lifeblood of the Hellenic economy and the slave trade was seen as perfectly necessary and justified. Most slaves were taken in wartime, while others were born into slavery, especially in Egypt. However, neither appearance or skin colour was the mark of a slave. Anyone could be a slave, even a fellow Greek from a different city. Many slaves were simply bought from traders who had acquired them in other distant countries. Prices varied enormously, with young, healthy, and attractive slaves fetching up to twenty times more than older, weaker ones.

City Centre

Agora
Agora
(rom_HELLENIC_agora_1)
City Centre Level 0
Supply Pit
Supply Pit
(rom_HELLENIC_agora_storage_2)
City Centre Level 1
Supply Warehouse
Supply Warehouse
(rom_HELLENIC_agora_storage_3)
City Centre Level 2
Supply Complex
Supply Complex
(rom_HELLENIC_agora_storage_4)
City Centre Level 3
Warhorse Pens
Warhorse Pens
(rom_HELLENIC_agora_horse_2)
City Centre Level 1
Warhorse Breeder
Warhorse Breeder
(rom_HELLENIC_agora_horse_3)
City Centre Level 2
Warhorse Ranch
Warhorse Ranch
(rom_HELLENIC_agora_horse_4)
City Centre Level 3
Amphitheatron
Amphitheatron
(rom_HELLENIC_agora_entertainment_2)
City Centre Level 1
Odeon
Odeon
(rom_HELLENIC_agora_entertainment_3)
City Centre Level 2
Hippodrome
Hippodrome
(rom_HELLENIC_agora_entertainment_4)
City Centre Level 3
Grain Market
Grain Market
(rom_HELLENIC_agora_food_2)
City Centre Level 1
Makra Stoa
Makra Stoa
(rom_HELLENIC_agora_food_3)
City Centre Level 2
Deigma
Deigma
(rom_HELLENIC_agora_food_4)
City Centre Level 3
Travellers' Lodge
Travellers' Lodge
(rom_HELLENIC_agora_public_2)
City Centre Level 1
Inn
Inn
(rom_HELLENIC_agora_public_3)
City Centre Level 2
Pandocheion
Pandocheion
(rom_HELLENIC_agora_public_4)
City Centre Level 3
Library
Library
(rom_HELLENIC_agora_research_2)
City Centre Level 1
Lykeion
Lykeion
(rom_HELLENIC_agora_research_3)
City Centre Level 2
Akademia
Akademia
(rom_HELLENIC_agora_research_4)
City Centre Level 3
Great Library
Great Library
(rom_HELLENIC_agora_research_5)
City Centre Level 4
Slave Trader
Slave Trader
(rom_HELLENIC_agora_slave_2)
City Centre Level 1
Slave Market
Slave Market
(rom_HELLENIC_agora_slave_3)
City Centre Level 2
Central Slave Quarters
Central Slave Quarters
(rom_HELLENIC_agora_slave_4)
City Centre Level 3
Wine Trader
Wine Trader
(rom_HELLENIC_agora_trade_2)
City Centre Level 1
Wine Shop
Wine Shop
(rom_HELLENIC_agora_trade_3)
City Centre Level 2
Wine Market
Wine Market
(rom_HELLENIC_agora_trade_4)
City Centre Level 3
Central Slave Quarters

Building Name

Central Slave Quarters

Level Name

rom_HELLENIC_agora_slave_4

Building Chain

City Centre

Building Level

4

Create Time

16

Create Cost

15300

Require Resource

Trained Slaves

Require Technology

Labour Organisation
Labour Organisation

Effects

-8 food (this_region)
+15% wealth from agriculture (regions_in_this_province)
+10% wealth from industry (regions_in_this_province)
180 wealth from local commerce (this_building)
-6 public order(squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+75% wealth generated by slaves (this_province)
-10% building construction costs (regions_in_this_province)
-4 slave unrest (this_province)
Commercial Stimulation Edict:
+15% wealth generated by slaves (this_province)
Commercial Stimulation Edict:
Moderate reduction in slave population decline (this_province)
Commercial Stimulation Edict:
-20 slave unrest (this_province)
+2% Foreigner Population (this_building)
5 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -15% slave population (this_province)

Provides Garrison Army

200 Native Militia
Native Militia
(GAR_Egy_Citizen_Militia)
Hoplite/Pike Infantry
200 Greek Spearmen
Greek Spearmen
(GAR_Egy_Garrisoned_Spearmen)
Hoplite/Pike Infantry
175 Native Archers
175 Native Archers
Native Archers
(GAR_Egy_Local_Archers)
Missile Infantry

Recruitable Units

No Recruitable Units
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