Rom Fraktion
Hafen | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Hafen Level 1 Hafen Ein Hafen ist das Tor zur Welt für Handel und militärische Abenteuer. |
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4 | 1500 |
45 Wohlstand durch Seehandel (this_building) |
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2 |
Hafen Level 2 Großer Hafen Wo Schiffe einen Hafen finden, gedeiht das Volk. |
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6 | 2850 |
90 Wohlstand durch lokalen Handel (this_building) 180 Wohlstand durch Seehandel (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Supply Line: +1 Region(s) (this_building) Supply Storage: +100 (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -8% local farming income (this_province) Import Food Edict: +1 growth (this_province) |
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3 |
Hafen Level 2 Schiffsbauer Der Handel kann gedeihen, sogar zur See. |
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6 | 2700 |
158 Wohlstand durch Manufaktur (Industrie) (this_building) +10% Wohlstand durch Seehandel (regions_in_this_province) |
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4 |
Hafen Level 2 Fischereihafen Fisch ist eine feine Sache, doch einem guten Römer ist Fischsoße noch lieber! |
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6 | 2250 |
5 Nahrung (this_region) 60 Wohlstand durch Seehandel (this_building) Supplies: +7 (this_building) Export Food Edict: -2 food (this_province) Export Food Edict: +3% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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5 |
Hafen Level 3 Handelshafen Ohne Handel kann das Volk sich nicht entwickeln und gedeihen. |
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10 | 4650 |
-4 Nahrung (this_region) 180 Wohlstand durch lokalen Handel (this_building) 360 Wohlstand durch Seehandel (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Handelsanreizerlass: +5% Wohlstand aus allen Handelsgebäuden (this_province) Supply Line: +1 Region(s) (this_building) Supply Storage: +100 (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -12% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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6 |
Hafen Level 3 Docks In jedem Stück Holz verbirgt sich ein Schiff, das gebaut werden will. |
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10 | 4650 |
315 Wohlstand durch Manufaktur (Industrie) (this_building) +20% Wohlstand durch Seehandel (regions_in_this_province) Schiffsrümpfe der Stufe I (+5% Zustand) bei der Rekrutierung (this_buildings_province_to_adjacent_sea_regions) |
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7 |
Hafen Level 3 Fischhandel Fisch von unterschiedlichem Frischegrad ernährt eine ganze Stadt. |
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10 | 2850 |
7 Nahrung (this_region) 75 Wohlstand durch Seehandel (this_building) -4 öffentliche Ordnung (Verarmung) (this_province) Panem et circenses-Erlass: 1 Nahrung (this_province) Supplies: +7 (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +5% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
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