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Minor Settlement (Salt) Gebäude




Minor Settlement (Salt)

Roman Hamlet (Salt)
Roman Village (Salt)
Roman Small Town (Salt)
Roman Town (Salt)
Minor Settlement (Salt)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Roman Hamlet (Salt) Minor Settlement (Salt) Level 1
Roman Hamlet (Salt)
Gemeinschaften leben von Gemeinsamkeiten und gleichen Interessen.
4 2250 +10% Wohlstand durch Seehandel (regions_in_this_province)
168 Wohlstand durch Seehandel (this_building)
+2 Wachstum pro Runde (this_province)
+1 Armee-Rekrutierungskapazität (this_province)
+10 Sichtfeld über Grenzen hinweg (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10 salt (this_building)
+1 Armee-Rekrutierungskapazität (this_province)
+10 Sichtfeld über Grenzen hinweg (this_region)
2 Roman Village (Salt) Minor Settlement (Salt) Level 2
Roman Village (Salt)
Unter all seiner Herrlichkeit besteht das römische Reich aus Dörfern und nicht aus großen Städten.
6 3450 -2 Nahrung (this_region)
+15% Wohlstand durch Seehandel (regions_in_this_province)
254 Wohlstand durch Seehandel (this_building)
+3 Wachstum pro Runde (this_province)
+2 öffentliche Ordnung pro Runde (this_province)
+1 Armee-Rekrutierungskapazität (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25 salt (this_building)
+1 Armee-Rekrutierungskapazität (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
3 Roman Small Town (Salt) Minor Settlement (Salt) Level 3
Roman Small Town (Salt)
Kleine Städte bringen ehrgeizige Männer hervor.
10 4950 -4 Nahrung (this_region)
+25% Wohlstand durch Seehandel (regions_in_this_province)
381 Wohlstand durch Seehandel (this_building)
+4 Wachstum pro Runde (this_province)
+4 öffentliche Ordnung pro Runde (this_province)
+1 Armee-Rekrutierungskapazität (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
60 salt (this_building)
+1 Armee-Rekrutierungskapazität (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
4 Roman Town (Salt) Minor Settlement (Salt) Level 4
Roman Town (Salt)
Wo eine Stadt ist, ist die römische Welt.
16 8460 -6 Nahrung (this_region)
+35% Wohlstand durch Seehandel (regions_in_this_province)
507 Wohlstand durch Seehandel (this_building)
+5 Wachstum pro Runde (this_province)
+8 öffentliche Ordnung pro Runde (this_province)
+1 Armee-Rekrutierungskapazität (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Erntesteuererlass: +10% Steuersatz (this_province)
+10 Sichtfeld über Grenzen hinweg (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
120 salt (this_building)
+1 Armee-Rekrutierungskapazität (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
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