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Minor Settlement (Copper) Gebäude




Minor Settlement (Copper)

Hamlet (Copper)
Village (Copper)
Trade Hub (Copper)
Fortified Town (Copper)
Minor Settlement (Copper)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Hamlet (Copper) Minor Settlement (Copper) Level 1
Hamlet (Copper)
Gemeinschaften leben von Gemeinsamkeiten und gleichen Interessen.
4 1875 102 Wohlstand durch Manufaktur (Industrie) (this_building)
+2 Wachstum pro Runde (this_province)
-2% Rekrutierungskosten für Schwere Einheiten (this_province)
+1 Armee-Rekrutierungskapazität (this_province)
10 Kupfer (this_building)
+10 Sichtfeld über Grenzen hinweg (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10 Kupfer (this_building)
+1 Armee-Rekrutierungskapazität (this_province)
+10 Sichtfeld über Grenzen hinweg (this_region)
2 Village (Copper) Minor Settlement (Copper) Level 2
Village (Copper)
Unter all seiner Herrlichkeit besteht das römische Reich aus Dörfern und nicht aus großen Städten.
6 3225 -2 Nahrung (this_region)
135 Wohlstand durch Manufaktur (Industrie) (this_building)
+3 Wachstum pro Runde (this_province)
-4% Rekrutierungskosten für Schwere Einheiten (this_province)
+1 Armee-Rekrutierungskapazität (this_province)
25 Kupfer (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25 Kupfer (this_building)
+1 Armee-Rekrutierungskapazität (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
3 Trade Hub (Copper) Minor Settlement (Copper) Level 3
Trade Hub (Copper)
Kleine Städte bringen ehrgeizige Männer hervor.
10 4425 -4 Nahrung (this_region)
203 Wohlstand durch Manufaktur (Industrie) (this_building)
+4 Wachstum pro Runde (this_province)
-4 öffentliche Ordnung (Verarmung) (this_province)
+1 Armee-Rekrutierungskapazität (this_province)
100 Kupfer (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
+0.6% 1st, 2nd and 3rd Class (this_building)
100 Kupfer (this_building)
+1 Armee-Rekrutierungskapazität (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
4 Fortified Town (Copper) Minor Settlement (Copper) Level 4
Fortified Town (Copper)
Wo eine Stadt ist, ist die römische Welt.
16 6390 -6 Nahrung (this_region)
338 Wohlstand durch Manufaktur (Industrie) (this_building)
+5 Wachstum pro Runde (this_province)
-8 öffentliche Ordnung (Verarmung) (this_province)
-6% Rekrutierungskosten für Schwere Einheiten (this_province)
+1 Armee-Rekrutierungskapazität (this_province)
120 Kupfer (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 Belagerungszeit (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
120 Kupfer (this_building)
+1 Armee-Rekrutierungskapazität (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
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