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Fish Resource Gebäude




Fish Resource

Fishing Boats
Fishmonger
Fish Trader
Fish Market
Fishery
Fish Traps
Enclosed Fishery
Fish Resource
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Fishing Boats Fish Resource Level 1
Fishing Boats
Extra hands, extra boats, extra yield.
4 2025 120 Wohlstand durch Seehandel (this_building)
+0.1% 2nd Class Citizen (this_building)
10 fish (this_building)
2 Fishery Fish Resource Level 2
Fishery
Set aside for gifts from the sea.
6 4275 150 Wohlstand durch Seehandel (this_building)
+0.3% 2nd Class Citizen (this_building)
+0.1% 3rd Class Citizen (this_building)
20 fish (this_building)
3 Fishmonger Fish Resource Level 2
Fishmonger
„Ich würde Euch einen besseren Preis machen, aber es ist bereits alles im Angebot!“
6 4275 225 Wohlstand durch Seehandel (this_building)
+0.3% 2nd Class Citizen (this_building)
+0.1% Foreigner Population (this_building)
10 fish (this_building)
4 Fish Traps Fish Resource Level 3
Fish Traps
Set aside for gifts from the sea.
10 8775 3 Nahrung (this_region)
230 Wohlstand durch Seehandel (this_building)
-6 öffentliche Ordnung (Verarmung) (this_province)
+0.5% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
30 fish (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
5 Fish Trader Fish Resource Level 3
Fish Trader
Wenn sie es nicht haben, wollt Ihr es nicht.
10 8775 500 Wohlstand durch Seehandel (this_building)
+4 Wachstum pro Runde (this_province)
-6 öffentliche Ordnung (Verarmung) (this_province)
+0.5% 2nd Class Citizen (this_building)
+0.2% Foreigner Population (this_building)
10 fish (this_building)
6 Enclosed Fishery Fish Resource Level 4
Enclosed Fishery
Set aside for gifts from the sea.
16 16808 +0.5% Korruption (this_faction)
6 Nahrung (this_region)
260 Wohlstand durch Seehandel (this_building)
-8 öffentliche Ordnung (Verarmung) (this_province)
+0.7% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
40 fish (this_building)
Export Food Edict: -5 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -3 growth (this_province)
7 Fish Market Fish Resource Level 4
Fish Market
Wenn sie es nicht haben, wollt Ihr es nicht.
16 16808 +0.5% Korruption (this_faction)
800 Wohlstand durch Seehandel (this_building)
+4 Wachstum pro Runde (this_province)
-8 öffentliche Ordnung (Verarmung) (this_province)
+1% 2nd Class Citizen (this_building)
+0.3% Foreigner Population (this_building)
10 fish (this_building)
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