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Barbarische Stadt (Seide) BoierBoier Nebensiedlung (Seide) Level 3

Barbarische Stadt (Seide)

In einer Stadt werden viele hungrige Mäuler gestopft.

Römische und griechische Historiker beschrieben Barbaren als umherziehendes Volk, das von Jagd lebte und nicht viel von Landwirtschaft und Bau verstand. Nichts läge der Wahrheit ferner. Es wurden zahlreiche Gebäude entdeckt, die beweisen, dass diese „Barbaren“ Bautechniken durchaus beherrschten und Häuser und Anlagen errichten konnten, die Jahrtausende überstanden.

Die als Broch bekannten Trockensteinbauten in Schottland trotzten den harschen Witterungen und geben nun Aufschluss über ihre Erbauer. Viele Brochs hatten mehrere Stockwerke und Historiker streiten noch heute über ihren ursprünglichen Zweck: Dienten sie der Verteidigung oder handelt es sich bei ihnen um Prestigebauten, Symbole von Wohlstand und Macht?

Nebensiedlung (Seide)

Barbarischer Weiler (Seide)
Barbarischer Weiler (Seide)
(rom_BARBARIAN_city_minor_silk_1)
Nebensiedlung (Seide) Level 0
Barbarisches Dorf (Seide)
Barbarisches Dorf (Seide)
(rom_BARBARIAN_city_minor_silk_2)
Nebensiedlung (Seide) Level 1
Barbarische Stadt (Seide)
Barbarische Stadt (Seide)
(rom_BARBARIAN_city_minor_silk_3)
Nebensiedlung (Seide) Level 2
Barbarischer Pagus (Seide)
Barbarischer Pagus (Seide)
(rom_BARBARIAN_city_minor_silk_4)
Nebensiedlung (Seide) Level 3
Barbarische Stadt (Seide)

Building Name

Barbarische Stadt (Seide)

Level Name

rom_BARBARIAN_city_minor_silk_3

Building Chain

Nebensiedlung (Seide)

Building Level

3

Create Time

10

Create Cost

4500

Require Technology

Erhöhter Platz
Erhöhter Platz

Effects

-4 Nahrung (this_region)
+6% Wohlstand aus allem Handel (alle Regionen)
900 Wohlstand durch lokalen Handel (this_building)
+2 Wachstum pro Runde (this_province)
-4 öffentliche Ordnung (Verarmung) (this_province)
+1 Armee-Rekrutierungskapazität (this_province)
60 Textilien (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 Armee-Rekrutierungskapazität (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)

Provides Garrison Army

300 Gallic Warriors
300 Gallic Warriors
300 Gallic Warriors
300 Gallic Warriors
300 Gallic Warriors
Gallic Warriors
(GAR_Gal_Garrisoned_Warriors)
Nahkampfinfanterie
175 Gallic Slingers
175 Gallic Slingers
175 Gallic Slingers
175 Gallic Slingers
Gallic Slingers
(GAR_Gal_Local_Slingers)
Geschossinfanterie
200 Gallic Tribesmen
200 Gallic Tribesmen
200 Gallic Tribesmen
200 Gallic Tribesmen
200 Gallic Tribesmen
Gallic Tribesmen
(GAR_Gal_Tribesmen)
Speerinfanterie

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Yancai Uaezdaettae
Kavallerie / Schockkavallerie / (AOR_22_Alan_Noble_Cav)
Yancai Uaezdaettae
(Alan Noble Cavalry)

Yancai Nobles are one of the many variations of central Asian cavalry that use both a long, two-handed lance and a composite bow.

120 1502 1502 26 9 28 35 12 20 45
2
200 Shipri Tukul
Nahkampfinfanterie / Pikeninfanterie / (AOR_22_Babylonian_Spears)
Shipri Tukul
(Babylonian Heavy Spearmen)

These heavy infantrymen use the old pointed Assyrian helmet and have iron scale corselets. They fight with sword and spear, and carry the old-fashioned bronze-faced aspis shield.

200 1156 1156 30 9 13 84 16 20 55
3
175 Thanvare Madaen
Geschossinfanterie / Geschossinfanterie / (AOR_22_Mesopotamian_Archers)
Thanvare Madaen
(Mesopotamian Archers)

Weight of numbers brings its own quality to arrow fire from eastern archers.

175 376 376 9 165 5 15 18 7 6 22 1 20 25
4
300 Gund-i Madaen
Nahkampfinfanterie / Speerinfanterie / (AOR_22_Mesopotamian_Levies)
Gund-i Madaen
(Mesopotamian Levies)

Levies can fight and are relatively cheap to maintain, but lack skill and conviction.

300 351 351 22 9 11 52 1 20 35
5
36 Elephantes Indikoi
Elefanten / Elefanten / (AOR_23_Indian_War_Elephants)
Elephantes Indikoi
(Indian War Elephants)

The most exotic and temperamental of beasts, these huge animals will trample any enemy underfoot and even scare away other smaller elephants!

36 2400 2400 12 6 16 42 12 105 25
6
120 Khuveshavagan
Kavallerie / Schockkavallerie / (AOR_23_Persian_Cavalry)
Khuveshavagan
(Persian Cavalry)

A good cavalry charge can break the most ardent of enemies.

120 1940 1940 32 9 35 33 20 20 45
7
120 Shivatir-i Pahlavanig
Kavallerie / Geschosskavallerie / (AOR_24_Parthian_Horse_Archers)
Shivatir-i Pahlavanig
(Parthian Horse Archers)

Leave a Parthian a bow and one eye, and he may yet conquer.

120 679 679 10 150 5 15 21 11 13 29 2 20 25
8
300 Gund-i Nizagan
Nahkampfinfanterie / Speerinfanterie / (AOR_24_Parthian_Levies)
Gund-i Nizagan
(Parthian Levies)

Levies can fight and are relatively cheap to maintain, but lack skill and conviction.

300 351 351 22 9 11 52 1 20 35
9
175 Thanvare Suguda
Geschossinfanterie / Geschossinfanterie / (AOR_26_Bac_Archer_Spearmen)
Thanvare Suguda
(Sogdian Archer Spearmen)

These Sogdians are equipped with recurve bows and short spears to counter mounted enemies on the steppes.

175 614 614 9 165 5 15 20 9 10 33 1 20 40
10
300 Tabargan Suguda
Nahkampfinfanterie / Nahkampfinfanterie / (AOR_26_Bac_Axemen)
Tabargan Suguda
(Sogdian Axemen)

Often hired to protect merchant caravans along the Silk Road, these soldiers wear native-style dress, and some are equipped with Scythian armour. They wield large poleaxes to fend off cavalry and infantry.

300 901 901 48 13 20 48 6 20 45
11
120 Savar-i Suguda
Kavallerie / Geschosskavallerie / (AOR_26_Bac_Camels)
Savar-i Suguda
(Sogdian Camel Riders)

Sogdians are renowned traders that brave the long journey along the Silk Road between Bactria and China. They ride hardy Bactrian camels and use bows to fend off bands of steppe nomads that may try to take their treasures.

120 815 815 10 150 5 15 27 13 20 34 2 30 35
12
175 Zubindar-i Suguda
Geschossinfanterie / Geschossinfanterie / (AOR_26_Bac_Javelinmen)
Zubindar-i Suguda
(Sogdian Javelinmen)

These men risk their lives by closing with the enemy while carrying only the lightest of equipment. Most armies use poorly equipped levies as skirmishers, very often as javelinmen, since these troops require relatively little training and financial investment, relying mostly on widespread natural skills and scant gear.

175 349 349 14 85 8 5 21 7 8 37 1 20 45
13
300 Baktrioi Pantodapoi
Nahkampfinfanterie / Speerinfanterie / (AOR_26_Baktrian_Levies)
Baktrioi Pantodapoi
(Baktrian Levies)

Spearmen are the backbone of an army; they keep cavalry at a respectful distance.

300 562 562 26 9 11 66 4 20 30
14
36 Elephantes Indikoi
Elefanten / Elefanten / (AOR_26_Indian_War_Elephants_Bactria)
Elephantes Indikoi
(Indian War Elephants)

The most exotic and temperamental of beasts, these huge animals will trample any enemy underfoot and even scare away other smaller elephants!

36 2400 2400 12 6 16 42 12 105 25
15
120 Jamsya Yukhuna Duna Purma
Kavallerie / Geschosskavallerie / (AOR_26_Yuezhi_Archers)
Jamsya Yukhuna Duna Purma
(Yuezhi Horse Archers)

These horsemen make up the backbone of the Yuezhi cavalry, as horse-archers. As such, they are armed with extremely powerful composite bows of the asymmetrical, or "Hunnic" style. Their qualities as archers are offset by their performance in melee, as they are lightly armed and wear little to no armour. Used wisely, these mounted archers are a danger to any ill-prepared enemy.

120 546 546 10 150 5 15 15 7 20 26 2 20 25
16
120 Reidonez
Kavallerie / Nahkampfkavallerie / (AOR_5_Germanic_Cavalry)
Reidonez
(Germanic Cavalry)

Reidonez ride small and sometimes poor quality horses, though they are excellent light cavalry. They are useful as scouts as well as skirmishers. However, like many Germanic warriors, they can lack battle-discipline and be overeager to enter battle against worthy opponents. This can lead them to be headstrong and difficult to restrain before a fight, as personal glory gained in battle is always welcome. Honour and standing come from fighting, and sometimes the urge for glory overwhelms their good sense!

120 1084 1084 26 11 20 34 2 20 35
17
175 Skutjanz
Geschossinfanterie / Geschossinfanterie / (AOR_5_Germanic_Hunters)
Skutjanz
(Germanic Hunters)

A deer or a man: the target still needs killing.

175 528 528 9 165 5 15 21 11 6 29 1 20 25
18
300 Ordoroi
Nahkampfinfanterie / Nahkampfinfanterie / (cel_boii_clubmen)
Ordoroi
(Boii Clubmen)

These warriors are among the poorest in Boii society, but they are powerfully built and courageous. They use a wood mace or a club with a heavy metal or bone head, serving as a front-line assault troops.

300 490 490 32 11 13 66 1 20 40
19
300 Bagaudoi
Nahkampfinfanterie / Speerinfanterie / (cel_boii_levy_spearmen)
Bagaudoi
(Boii Levy Spearmen)

Most of the time, only warriors regularly fight in battle. In the worst periods, however, when the tribe is under threat from their dangerous and aggressive neighbours, or when their convoys are attacked, every able man is called to arms. These levies can also be recruited to reinforce the lines, like in any Celtic battle line.

300 326 326 21 9 8 44 1 20 35
20
175 Acaunoroas
Geschossinfanterie / Geschossinfanterie / (cel_boii_slingers)
Acaunoroas
(Boii Slingers)

Slingers are some of the most common light support infantry. Cheap to equip and recruit among shepherds and hunters, the poor but skilled peasants are never short of ammunition.

175 442 442 6 190 5 20 21 11 6 25 1 20 35
21
60 Baggage Train
Kavallerie / Nahkampfkavallerie / (Supply_Barbarian)
Baggage Train
Baggage trains, if attached to an army, grant additional supplies for a limited number of turns, varying for each campaign based on turns per year. A baggage train can supply armies even under harsh weather conditions, and is vital for prolonged military campaigns.
60 600 600 6 9 1 22 2 20 20
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