Marble | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Marble Level 1 Farmstead (Marble Pit) "Did you hear? They’re building a new temple! We'd better expand…" |
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2 | 1000 |
建筑成本-5% (regions_in_this_province) 100 wealth from mining (industry) (this_building) 每回合人口增长+1 (this_province) 每回合公共秩序+1 (所有行省) 40大理石 (this_building) 边界外视野范围+12 (this_region) |
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2 |
Marble Level 2 Village (Marble Quarry) A good quarrymaster gleans the balance between quality and quantity. |
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3 | 1400 |
建筑成本-10% (regions_in_this_province) 粮食-1 (this_region) 150 wealth from mining (industry) (this_building) 每回合人口增长+2 (this_province) 每回合公共秩序+2 (所有行省) 80大理石 (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+12 (this_region) |
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3 |
Marble Level 3 Town (Marble Cutter) It takes years of apprenticeship to perfect the art of stonemasonry. |
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5 | 1900 |
建筑成本-15% (regions_in_this_province) 粮食-4 (this_region) 200 wealth from mining (industry) (this_building) 每回合人口增长+3 (this_province) 每回合公共秩序+3 (所有行省) 120大理石 (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+12 (this_region) |
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4 |
Marble Level 4 Pagus (Marble Architect) "See there! A statue worthy of Phidias himself!" |
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8 | 2500 |
建筑成本-20% (regions_in_this_province) 粮食-8 (this_region) 300 wealth from mining (industry) (this_building) 每回合人口增长+4 (this_province) 每回合公共秩序+4 (所有行省) 160大理石 (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+12 (this_region) |
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