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Ardiaei Ardiaei Household

Spy Household Members & Objects

As experts in subterfuge, spies can move unseen and are key to improving military and provincial security. Through acts of subterfuge, they are able to damage enemy army supplies and slow their progress, steal food and intelligence from enemy settlements, and delay enemy agents.

Spy
No. Ancillary Transferrable Unique to World Unique to Faction is Wife Ancillary Effects
1 Barbarian Pirate Spy / (r2_sp_anc_all_barbarian_pirate)
Barbarian Pirate
He couldn't make it as a bandit.
True False True False +1 zeal (this_agent)
2 Christian Priest Spy / (r2_sp_anc_all_christian_priest)
Christian Priest
This man always turns the other cheek.
True False True False +2 public order per turn (local province)
3 Crisis Manager Spy / (r2_sp_anc_all_crisis_manager)
Crisis Manager
If there's a crisis that requires management, he's your man.
True False True False +2 public order per turn (local province)
4 Ex-Slum Lord Spy / (r2_sp_anc_all_ex_slum_lord)
Ex-Slum Lord
Out of work following the demolition of the slums, this one seeks adventure and, hopefully, a fortune.
True False True False +1 authority (this_general)
5 Local Bandit Spy / (r2_sp_anc_all_local_bandit)
Local Bandit
"Long live the, er, revolution... or something."
True False True False +1 cunning (this_agent)
6 Celtic Witch Spy / (r2_sp_anc_all_magic_witch_4_celt)
Celtic Witch
"By the Moon I curse thee, by the Sun I curse thee! Be cursed and die!"
True False True False +1 cunning (this_agent)
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