1 |
|
Academic Advisor |
Academic |
Transferable |
|
You don't need to know everything if someone else at hand does. |
5% bonus on all trade income, 5% bonus on tax income |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= library Chance : 33 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished = university Chance : 33 % |
2 |
|
Architect |
Academic |
|
|
Having a master of civil construction at hand can make realising a lord's visions of grandeur more affordable. |
10% discount on construction costs, -2 from squalor (increases public order and population growth) |
When to test : GovernorBuildingCompleted Condition : Chance : 3 % |
3 |
|
Inventor |
Academic |
|
|
To have such a pioneer of wondrous technology by one's side helps keep a contemporary take on the world. |
+30 Build Points (required for the construction of siege equipment), +1 to farming output, 20% bonus on mining income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= gondor_alchemists_lab IsGeneral not Trait Ignorance > 0 Chance : 3 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= gondor_library IsGeneral not Trait Ignorance > 0 Chance : 3 % |
4 |
|
Librarian |
Academic |
|
|
There is much knowledge to be found in books, provided you know somebody that knows where to look. |
+1 Obedience |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= gondor_alchemists_lab IsGeneral Chance : 5 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= gondor_library IsGeneral Chance : 5 % |
5 |
|
Brilliant Scribe |
Academic |
|
|
Being able to have written works produced or translated within one's castle opens a wealth of knowledge unto the family. |
+1 Authority, 10% bonus on all trade income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= town_hall SettlementBuildingExists >= gondor_alchemy_school IsGeneral Chance : 5 % |
6 |
|
Tutor |
Academic |
Transferable |
|
A lord humble enough to admit he still has much to learn is typically one of the smarter ones. |
+1 Obedience, 5% bonus on all trade income |
When to test : CharacterComesOfAge Condition : IsGeneral Trait Ignorance <= 1 Chance : 33 % |
7 |
|
Biographer |
Court |
|
|
When one is forging a great legacy, it must be recorded properly. |
+1 Authority |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 TimeInRegion > 3 Attribute Command >= 5 IsGeneral Chance : 5 % |
8 |
|
Judge |
Court |
|
|
It's much easier to place trust in the laws of the land when you have men that control the trials themselves. |
+1 to unrest (has a negative effect on public order), +2 to law (improves public order) |
When to test : GovernorCityRiots Condition : SettlementBuildingExists >= town_hall IsGeneral not Trait StrategyChivalry > 0 not Trait Just > 0 Chance : 20 % |
9 |
|
Brilliant Fool |
Court |
|
|
He may look like an idiot, but this man is able say the things his monarch needs to hear whether he wants to or not. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts), 5% bonus on all trade income |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= castle Attribute Command > 4 Chance : 33 % |
10 |
|
Fool |
Court |
|
|
Actually amused by a colourful buffoon prepared to say or do things upon command. |
+1 Morale for all troops on the battlefield |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= castle Attribute Command < 5 Chance : 15 % |
|
11 |
|
Harsh Judge |
Court |
|
|
"When I need to ensure that justice is done without any compromise at all, I can rely upon this man to see it done!" |
-1 from popularity (has a negative effect on public order) |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementBuildingExists >= city_hall IsGeneral Trait StrategyDread > 0 Chance : 10 % |
12 |
|
Herald |
Court |
|
|
Nothing helps emphasise authority and importance than a booming voice to herald one's decisions and wishes. |
+1 Authority |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished = citadel Attribute Command > 3 Chance : 33 % |
13 |
|
Intrepid Explorer |
Court |
|
|
An expert of blazing new trails through unfamiliar lands, and showing his master how to do the same. |
+15% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementBuildingExists >= explorers_guild IsGeneral Chance : 5 % |
14 |
|
Mentor |
Court |
|
|
Has always been by his young master's side - wise and trustworthy enough to help raise royalty. |
+1 Command |
When to test : CharacterComesOfAge Condition : IsGeneral FatherAttribute Authority >= 2 Chance : 15 % |
15 |
|
Torturer |
Court |
|
|
Only a depraved and insidious beast feels the need to have someone to carry on acts of torture while he is busy elsewhere. |
+3 Fear, +1 Authority, +2 to public security (improves the chances of detecting and capturing enemy agents), +1 to unrest (has a negative effect on public order), +3 to law (improves public order) |
When to test : ExterminatePopulation Condition : IsGeneral Trait StrategyDread > 1 Chance : 8 % |
16 |
|
Foreign Dignitary |
Diplomacy |
|
|
When one is accompanied by people of import from abroad, it only ever reinforces one's own need for respect. |
+1 Influence |
When to test : CharacterTurnEnd Condition : InEnemyLands AgentType = diplomat DistanceCapital > 30 Chance : 3 % |
17 |
|
Translator |
Diplomacy |
Transferable |
|
The most valuable companion a diplomat can have when entering lands where his own tongue is simply not recognised. |
+2 Influence |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementBuildingExists >= market AgentType = diplomat Chance : 15 % |
18 |
|
Actor |
Entertain |
|
|
Any lord who brings the dramatic arts with him is generally well received by the people. |
+1 to popularity (improves public order) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= theatre IsGeneral Chance : 5 % |
19 |
|
Bard |
Entertain |
Transferable |
|
Minstrel, poet, and chronicler - A fitting companion for a patron of the arts. |
+1 Morale for all troops on the battlefield, +1 to popularity (improves public order) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= tavern IsGeneral Chance : 5 % |
20 |
|
Beguiling Bard |
Entertain |
|
|
Charming, entertaining and an excellent distraction. |
+1 to agent's skill, +1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= brothel AgentType = spy Chance : 5 % |
|