141 |
|
埃裡溫酋長 |
idearmad_her |
Transferable 可轉移 |
|
保留當埃裡溫的領主。 |
稅收+5%,統率力+1 |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Yerevan CharacterReligion islam IsGeneral not AgentType = princess not AgentType = inquisitor not AgentType = priest not AgentType = assassin not AgentType = witch not AgentType = merchant not AgentType = spy not AgentType = diplomat not HasAncType idearmad_her not FactionwideAncillaryExists idearmad_yerevan not FactionType slave Chance : 100 % |
142 |
|
約克酋長 |
idearmad_her |
Transferable 可轉移 |
|
保留當約克的領主。 |
稅收+10%,虔誠+1,威望-2,人民擁戴+3,個人安全+2 |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName York IsGeneral not AgentType = princess not AgentType = inquisitor not AgentType = priest not AgentType = assassin not AgentType = witch not AgentType = merchant not AgentType = spy not AgentType = diplomat CharacterReligion islam not HasAncType idearmad_her not FactionwideAncillaryExists idearmad_york not FactionType slave Chance : 100 % |
143 |
|
薩格勒布酋長 |
idearmad_her |
Transferable 可轉移 |
|
保留當薩格勒布的領主。 |
稅收+5%,人民擁戴+3,個人安全+2 |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Zagreb CharacterReligion islam IsGeneral not AgentType = princess not AgentType = inquisitor not AgentType = priest not AgentType = assassin not AgentType = witch not AgentType = merchant not AgentType = spy not AgentType = diplomat not HasAncType idearmad_her not FactionwideAncillaryExists idearmad_zagreb not FactionType slave Chance : 100 % |
144 |
|
薩拉戈薩王子 |
idearmad_her |
Transferable 可轉移 |
|
保留當薩拉戈薩的領主。 |
稅收+5%,統率力+2,人民擁戴+1 |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Zaragoza CharacterReligion islam IsGeneral not AgentType = princess not AgentType = inquisitor not AgentType = priest not AgentType = assassin not AgentType = witch not AgentType = merchant not AgentType = spy not AgentType = diplomat not HasAncType idearmad_her not FactionwideAncillaryExists idearmad_zaragoza not FactionType slave Chance : 100 % |
145 |
|
Exquisite Blade 鋒利雪刃 |
Item |
Transferable 可轉移 |
|
An exceptionally sharp and deadly blade, awarded to this man for succeeding on the most perilous of missions. 由於完成高度危險任務,這位刺客被賞賜一把殺氣四溢、鋒銳無比的利刃 |
+1 Assassination 刺客技能+1 |
When to test : AssassinationMission Condition : MissionSucceeded AgentType = assassin Chance : 3 % |
146 |
|
Delicate Blade 絕世利劍 |
Item |
Transferable 可轉移 |
|
Though many consider it inappropriate for a princess to carry a blade, her parents insisted that it may come in handy. 儘管許多人對公主身攜利刃深表不然,國王卻堅持其女應當注重防範 |
+1 to personal security (improves the chances of detecting and foiling assassination attempts) 個人安全+1 |
When to test : CharacterComesOfAge Condition : FatherTrait Paranoia >= 1 AgentType = princess Chance : 100 % |
When to test : CharacterComesOfAge Condition : FatherTrait SpyMaster >= 1 AgentType = princess Chance : 100 % |
When to test : CharacterComesOfAge Condition : FatherTrait AssassinMaster >= 1 AgentType = princess Chance : 100 % |
147 |
|
Exotic Gifts 異國禮物 |
Item |
Transferable 可轉移 |
|
It is hard not to be swayed by exotic items from lands that are too distant to ever hope to visit. 從遙不可及的異國他鄉攜來的禮物,總能令人意動神搖 |
+1 Influence 影響力+1 |
When to test : AgentCreated Condition : AgentType = diplomat SettlementBuildingExists >= great_market Chance : 33 % |
148 |
|
Explosives 爆破專家 |
Item |
Transferable 可轉移 |
|
Has a large enough cache of gunpowder to ensure all his sabotage attempts will at least be impressive, even if not always successful. 只需有足夠堅固容器盛放火藥,他起碼能保證自己的破壞行動驚天動地,儘管並非每次皆能炸毀目標 |
+1 Sabotage 破壞技巧+1 |
When to test : SabotageMission Condition : MissionSucceeded I_TurnNumber > 85 Chance : 50 % |
149 |
|
False Documents 偽造證件 |
Item |
Transferable 可轉移 |
|
Carries papers of identification and authority that would convince all but their supposed author to be authentic. 若身份證明能瞞過除了原主之外所有其他人,則該份證明即可視為有效 |
+1 to agent's skill 事務官技能+1 |
When to test : Insurrection Condition : Chance : 33 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists = printing_press Chance : 33 % |
150 |
|
False Relic 聖物贗品 |
Item |
Transferable 可轉移 |
|
So certain he was that this was a holy relic that he redefined his faith accordingly. 他對這份聖物真實性篤信無疑,並從此堅定自己信仰 |
+1 Piety 虔誠+1 |
When to test : PriestBecomesHeretic Condition : Chance : 10 % |
|
151 |
|
Fine Cosmetics 精緻化妝品 |
Item |
Transferable 可轉移 |
|
Her father has a penchant for making his surroundings more beautiful… Including his own family. 她父親的審美趣味,令得其周圍一切,包括家庭成員都必須精美絕倫 |
+1 Charm 魅力+1 |
When to test : CharacterComesOfAge Condition : FatherTrait Aesthetic >= 1 AgentType = princess Chance : 100 % |
152 |
|
Prototype Handgun 簡陋手槍 |
Item |
Transferable 可轉移 |
|
A deadly and dangerous prototype of a new concealable firearm, something no man is ready to defend against. 危險致命的秘密火藥武器,極少有人能防禦它的猝然轟擊 |
+1 Assassination+2 to law (improves public order) 刺客技能+1,城邑秩序+2 |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= gunsmith Chance : 33 % |
153 |
|
Spyglass 望遠鏡 |
Item |
Transferable 可轉移 |
|
Allows a mortal man to spot distant things that are normally privy only to eagles. 能令持有者發現通常只有高空鷹眼方可捕捉的遙遠危險 |
+2 to line of sight (increases the range at which enemies are spotted) 偵察視野+2 |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= dockyard Chance : 20 % |
154 |
|
Trick Abacus 狡詐商人 |
Item |
Transferable 可轉移 |
|
"See, when you carry the two over, it turns out you owe me another hundred florins." 「也就是說,你把這兩個拿去,這樣你就只欠我100金幣」 |
+1 Finance 商業才能+1 |
When to test : AgentCreated Condition : AgentType = merchant not SettlementBuildingExists >= town_hall Chance : 5 % |
155 |
|
Pagan Magician 異端魔術師 |
Magic |
Transferable 可轉移 |
|
Regardless how fascinating the arcane arts may seem, consorting with one who actually practises them is not something a noble should be seen to do. 無論這種神秘藝術如何令人著魔,與賴此為業者交往過密確非貴族應有之舉 |
-2 Piety 虔誠-2 |
When to test : CharacterTurnEnd Condition : not AtSea IsGeneral PopulationOwnReligion < 90 not Trait Superstitious > 0 Chance : 2 % |
156 |
|
Paracelsus 帕拉塞爾蘇斯 |
Magic |
Transferable 可轉移 |
Unique 唯一 |
A widely travelled alchemist and physician. Considered heretical by some, but his work with wounds is astounding. 涉獵廣泛的煉金術士和物理學家,雖然被某些人斥為異端,但在醫學領域的確造詣非凡 |
+4 to your general's hitpoints (how many hits your general can take before dying), Improves the chances of casualties recovering from their wounds 將領生命力+4,提高傷亡治癒幾率 |
When to test : PostBattle Condition : WonBattle GeneralNumKillsInBattle > 5 GeneralHPLostRatioinBattle > 50 Attribute Piety < 5 I_TurnNumber >= 210 I_TurnNumber <= 225 Chance : 25 % |
157 |
|
Soothsayer 占卜大師 |
Magic |
Transferable 可轉移 |
|
A spinner of tales to satiate those nobles that want to ensure that the news they hear is pleasing. 為好大喜功的貴族們解釋徵兆,博其歡心的語言藝術家 |
+2 Morale for all troops on the battlefield 作戰部隊士氣+2 |
When to test : PostBattle Condition : not WonBattle Chance : 2 % |
158 |
|
Diplomatic Escort 外交扈從 |
Military |
Transferable 可轉移 |
|
If you're going to offend someone very important, it's better to have another body in the way. 若存心激怒某位重要人士,最好還是攜伴同往 |
+1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts) 偵察視野+1,個人安全+1 |
When to test : AgentCreated Condition : AgentType = diplomat SettlementBuildingExists >= castle Chance : 66 % |
159 |
|
Drillmaster 軍隊教官 |
Military |
Transferable 可轉移 |
|
Keeps a diligent officer handy to keep his troops vigilant and well-prepared. 擁有一位勤勉教官,無疑能令其麾下部隊訓練有素、士氣高昂 |
+25% to Movement Points (gives armies the ability to forced march), 10% discount on unit training costs 行軍能力+25%,部隊訓練費用-10% |
When to test : GovernorUnitTrained Condition : TrainedUnitCategory infantry Attribute Command >= 4 IsGeneral Chance : 3 % |
160 |
|
Master Archer 箭術大師 |
Military |
Transferable 可轉移 |
|
Accompanied by a truly experienced marksman, able to help assist when best to give the order to fire. 與此人並肩戰鬥,意味著擁有遠程打擊時的有利臂助 |
+1 Command 統率力+1 |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= archery_range IsGeneral Chance : 5 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished = marksmans_range Chance : 33 % |
|